sublime folding changes
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@ -240,7 +240,8 @@ typedef std::map<FeatureIDType, Feature, std::less<int>,
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void Feature::cost(const Eigen::Isometry3d& T_c0_ci,
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const Eigen::Vector3d& x, const Eigen::Vector2d& z,
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double& e) const {
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double& e) const
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{
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// Compute hi1, hi2, and hi3 as Equation (37).
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const double& alpha = x(0);
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const double& beta = x(1);
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@ -263,7 +264,8 @@ void Feature::cost(const Eigen::Isometry3d& T_c0_ci,
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void Feature::jacobian(const Eigen::Isometry3d& T_c0_ci,
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const Eigen::Vector3d& x, const Eigen::Vector2d& z,
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Eigen::Matrix<double, 2, 3>& J, Eigen::Vector2d& r,
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double& w) const {
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double& w) const
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{
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// Compute hi1, hi2, and hi3 as Equation (37).
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const double& alpha = x(0);
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@ -300,7 +302,8 @@ void Feature::jacobian(const Eigen::Isometry3d& T_c0_ci,
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void Feature::generateInitialGuess(
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const Eigen::Isometry3d& T_c1_c2, const Eigen::Vector2d& z1,
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const Eigen::Vector2d& z2, Eigen::Vector3d& p) const {
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const Eigen::Vector2d& z2, Eigen::Vector3d& p) const
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{
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// Construct a least square problem to solve the depth.
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Eigen::Vector3d m = T_c1_c2.linear() * Eigen::Vector3d(z1(0), z1(1), 1.0);
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@ -320,8 +323,8 @@ void Feature::generateInitialGuess(
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return;
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}
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bool Feature::checkMotion(
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const CamStateServer& cam_states) const {
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bool Feature::checkMotion(const CamStateServer& cam_states) const
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{
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const StateIDType& first_cam_id = observations.begin()->first;
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const StateIDType& last_cam_id = (--observations.end())->first;
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@ -399,7 +402,6 @@ bool Feature::estimate_FrameIrradiance(
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float irradiance = (anchorPixel - b_A) / a_A ;
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anchorPatch_estimate.push_back(irradiance);
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}
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}
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@ -441,6 +443,7 @@ bool Feature::VisualizePatch(
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float Feature::PixelIrradiance(cv::Point2f pose, cv::Mat image) const
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{
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return ((float)image.at<uint8_t>(pose.x, pose.y))/256;
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}
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@ -476,8 +479,7 @@ cv::Point2f Feature::projectPositionToCamera(
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return my_p;
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}
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Eigen::Vector3d Feature::projectPixelToPosition(cv::Point2f in_p,
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const CameraCalibration& cam)
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Eigen::Vector3d Feature::projectPixelToPosition(cv::Point2f in_p, const CameraCalibration& cam)
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{
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// use undistorted position of point of interest
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// project it back into 3D space using pinhole model
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@ -490,8 +492,7 @@ Eigen::Vector3d Feature::projectPixelToPosition(cv::Point2f in_p,
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}
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//@test center projection must always be initial feature projection
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bool Feature::initializeAnchor(
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const CameraCalibration& cam, int N)
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bool Feature::initializeAnchor(const CameraCalibration& cam, int N)
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{
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//initialize patch Size
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@ -532,7 +533,7 @@ bool Feature::initializeAnchor(
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cam.distortion_model,
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0,
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und_v);
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//create distorted pixel points
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//create distorted pixel points
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std::vector<cv::Point2f> vec = image_handler::distortPoints(und_v,
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cam.intrinsics,
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cam.distortion_model,
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@ -561,8 +562,7 @@ bool Feature::initializeAnchor(
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return true;
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}
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bool Feature::initializePosition(
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const CamStateServer& cam_states) {
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bool Feature::initializePosition(const CamStateServer& cam_states) {
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// Organize camera poses and feature observations properly.
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std::vector<Eigen::Isometry3d,
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@ -711,6 +711,7 @@ bool Feature::initializePosition(
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return is_valid_solution;
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}
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} // namespace msckf_vio
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#endif // MSCKF_VIO_FEATURE_H
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