PuzzleSolver/Source/main.cpp

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#define MAX_ABSTRAX 1
#define structdebug
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#include "header.h"
#include "../Codicil/test_puzzle_long40x40.h"
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int main()
{
int cols=4, rows=4;
//some basic part stuff
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vector<Part> myFirstPuzzle;
Part myFirstPart;
myFirstPart.setConnections(0b00101000);
myFirstPuzzle.push_back(myFirstPart);
//some basic random puzzle stuff
randomBox myRandomBox(cols,rows);
myRandomBox.createRandomPuzzle();
vector<PuzzlePiece> myFirstBox = myRandomBox.shuffle();
//undo everything and make this puzzle fucking imba hard!!!
//need 40x40 for this, so check your status
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//makehard4040puzzle(myFirstBox);
//some advanced solver stuff
vector<LogEntry> log;
vector<PuzzlePiece*> p_myFirstBox;
//BoxClassify myFirstBox();
cout << "original puzzle: " << endl;
myRandomBox.printPuzzle();
cout << endl;
for(int i=0;i<myFirstBox.size();i++)
p_myFirstBox.push_back(&myFirstBox[i]);
Puzzle puzzleMat(cols, rows);
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
for(int i=0;i<myFirstBox.size();i++)
cout << (*p_myFirstBox[i]).getShift() << endl;
while(next(log, p_myFirstBox,puzzleMat));
puzzleMat.printPuzzle();
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}