2017-12-20 22:09:41 +01:00
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#ifndef SOURCE_SOLVE_H
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#define SOURCE_SOLVE_H
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2017-12-06 16:25:13 +01:00
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#include <vector>
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#include <iostream>
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#include <opencv2/highgui/highgui.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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2017-11-18 08:36:50 +01:00
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using namespace std;
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2017-12-06 20:56:01 +01:00
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class coor
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{
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public:
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2017-12-16 00:10:52 +01:00
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unsigned int col, row;
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coor(int newcol=-1,int newrow=-1): col(newcol), row(newrow)
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2017-12-06 20:56:01 +01:00
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{}
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};
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2017-11-18 08:36:50 +01:00
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class LogEntry
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{
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public:
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2017-12-20 18:23:39 +01:00
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map<Part*, float> PieceCollector;
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2017-11-18 08:36:50 +01:00
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int abstractionLevel;
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2017-11-21 10:31:48 +01:00
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coor myCoor;
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2017-11-18 22:48:40 +01:00
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void advance(){abstractionLevel++;}
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2017-11-19 22:53:00 +01:00
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void Set(){set=1;}
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bool isSet(){return set;}
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void advanceRandomed() { randomed++;}
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void decreaseRandomed() { randomed--;}
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int hasRandomed(){return randomed;}
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2017-11-18 08:36:50 +01:00
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LogEntry()
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{
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2017-11-21 10:31:48 +01:00
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myCoor = coor();
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2017-11-18 08:36:50 +01:00
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abstractionLevel=0;
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2017-11-19 22:53:00 +01:00
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set=0;
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2017-11-18 08:36:50 +01:00
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}
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private:
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2017-11-19 22:53:00 +01:00
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bool set;
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static int randomed;
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2017-11-18 08:36:50 +01:00
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};
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2017-12-20 22:10:08 +01:00
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bool next(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log, vector<Part*>& p_Box, puzzleMat);
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2017-11-19 17:52:02 +01:00
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2017-12-20 22:09:41 +01:00
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void createNextLogElement(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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2017-11-19 17:52:02 +01:00
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2017-12-20 22:11:49 +01:00
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#endif //SOURCE_SOLVE_H
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