PuzzleSolver/Source/functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h

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#ifndef SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
#define SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
#include "../AbstraktionLayer_Base.h"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
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#ifdef _WIN32
#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle1.jpg"
#elif defined __unix__
#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
#elif defined __APPLE__
#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
#endif
#ifdef _WIN32 //TODO: Code duplicate from AbstractionLayer_1.h
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#define PATH1 "..\\..\\..\\pieces\\%04d.jpg"
#elif defined __unix__
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#define PATH1 "..//..//..//pieces//%04d.jpg"
#elif defined __APPLE__
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#define PATH1 "..//..//..//pieces//%04d.jpg"
#endif
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using namespace std;
class AbstractionLayer_SURFFeatures : public AbstractionLayer_Base<AbstractionLayer_SURFFeatures_Properties>
{
public:
bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
bool PreProcessingFullImg(coor mySize) ;
bool PreProcessingPieces(coor mySize, const vector<Part*>* partArray) ;
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_SURFFeatures_Properties constraint);
bool RemoveConstraintOnPosition(const coor constraintCoordinate);
private:
};
#endif //SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H