PuzzleSolver/Source/functions/solve/puzzleExtension.cpp

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//
// Created by Raphael Maenle on 21/12/2017.
//
#include "../../header/solve.h"
void Puzzle::printPuzzle()
{
cout << "a1: " << endl;
a1.printConstraintMatrix();
}
void Puzzle::printBox()
{
int i=0;
for(auto it:myBox)
{
cout << "Part " << i++ << ":" << endl;
it.print(); cout << endl;
}
}
//puts a puzzlepiece back into its box
void Puzzle::putIntoBox()
{
Part tmpPart;
int id = 0;
for(int i=0;i<this->getSizeAsCoor().col;i++)
{
for(int j=0;j<this->getSizeAsCoor().row;j++)
{
tmpPart.m_a1=this->a1.m_constraintMatrix[i][j];
//sets part id
tmpPart.SetPartID(id++);
// adds all 4 rotations to Box
for(int rotations=0;rotations<4;rotations++)
{
tmpPart.m_a1.shift(1);
//TODO! add all other layers and rotationvariance here
myBox.emplace_back(tmpPart);
}
}
}
}
//shuffles the existing box in Puzzle
void Puzzle::shuffle()
{
random_shuffle(myBox.begin(),myBox.end());
}
//deletes all constraints from all abstractionlayers
void Puzzle::removeConstrains(coor removeCoordinates)
{
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this->a1.RemoveConstraintOnPosition(removeCoordinates);
}
void Puzzle::createRandomPuzzle()
{
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a1.CreateRandomPuzzle();
}
void Puzzle::createp_box()
{
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}