2017-12-21 12:20:57 +01:00
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//
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// Created by Raphael Maenle on 21/12/2017.
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//
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#include "../../header/solve.h"
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2017-12-21 13:07:01 +01:00
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void Puzzle::printPuzzle()
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{
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2017-12-23 10:11:07 +01:00
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cout << "a1: " << endl;
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a1.printConstraintMatrix();
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}
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void Puzzle::printBox()
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{
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int i=0;
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for(auto it:myBox)
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{
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cout << "Part " << i++ << ":" << endl;
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it.print(); cout << endl;
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}
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2017-12-21 13:07:01 +01:00
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}
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2017-12-21 12:43:31 +01:00
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2017-12-21 13:07:01 +01:00
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//puts a puzzlepiece back into its box
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void Puzzle::putIntoBox()
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2017-12-21 12:43:31 +01:00
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{
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2017-12-21 13:07:01 +01:00
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Part tmpPart;
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2017-12-23 10:11:07 +01:00
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int id = 0;
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2017-12-21 13:07:01 +01:00
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for(int i=0;i<this->getSizeAsCoor().col;i++)
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2017-12-21 12:43:31 +01:00
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{
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2017-12-21 13:07:01 +01:00
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for(int j=0;j<this->getSizeAsCoor().row;j++)
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{
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2017-12-23 10:11:07 +01:00
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tmpPart.m_a1=this->a1.m_constraintMatrix[i][j];
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//sets part id
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tmpPart.SetPartID(id++);
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// adds all 4 rotations to Box
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for(int rotations=0;rotations<4;rotations++)
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{
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tmpPart.m_a1.shift(1);
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//TODO! add all other layers and rotationvariance here
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myBox.emplace_back(tmpPart);
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}
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2017-12-21 13:07:01 +01:00
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}
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2017-12-21 12:43:31 +01:00
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}
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}
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2017-12-21 13:07:01 +01:00
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//shuffles the existing box in Puzzle
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void Puzzle::shuffle()
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{
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random_shuffle(myBox.begin(),myBox.end());
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}
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2017-12-21 12:43:31 +01:00
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2017-12-21 13:07:01 +01:00
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//deletes all constraints from all abstractionlayers
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void Puzzle::removeConstrains(coor removeCoordinates)
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{
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2017-12-22 22:47:14 +01:00
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this->a1.RemoveConstraintOnPosition(removeCoordinates);
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2017-12-21 13:07:01 +01:00
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}
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2017-12-21 12:43:31 +01:00
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void Puzzle::createRandomPuzzle()
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{
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2017-12-22 22:47:14 +01:00
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a1.CreateRandomPuzzle();
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2017-12-21 13:07:01 +01:00
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}
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void Puzzle::createp_box()
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{
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2017-12-22 22:47:14 +01:00
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2017-12-21 13:07:01 +01:00
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}
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