PuzzleSolver/Source/main.cpp

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#include "header.h"
int LogEntry::randomed(0);
int main()
{
unsigned int cols=5, rows=6;
vector<LogEntry> log;
Puzzle puzzleMat(cols, rows);
if(!puzzleMat.PreProcessing())
{
cerr << "Error occured at PreProcessing!";
return 0;
}
puzzleMat.createRandomBox();
cout << "here" << endl;
puzzleMat.a1.printConstraintMatrix();
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
while(next(log, puzzleMat.p_myBox,puzzleMat));
puzzleMat.printPuzzle();
return 0;
}