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//
// Created by mpapa on 05.12.2017.
//
# include "AbstractionLayer_1.h"
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# include "../../../header.h"
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# include <iostream>
void AbstractionLayer_1 : : PreProcessing ( const vector < Part * > * partArray )
{
InitialiseConstraintMatrixSize ( 32 + 2 , 28 + 2 ) ;
setEdgeZero ( ) ;
}
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//it through qualityVector and removes all that do not trigger PlaceOfPartGood
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bool AbstractionLayer_1 : : EvaluateQuality ( const coor constraintCoordinate , qualityVector & qVector )
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{
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for ( auto it = qVector . begin ( ) ; it ! = qVector . end ( ) ; it + + )
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{
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if ( PlaceOfPartGood ( constraintCoordinate , it - > first - > m_test1 . m_connections ) )
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continue ;
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qVector . erase ( it + + ) ;
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}
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}
bool AbstractionLayer_1 : : SetConstraintOnPosition ( const coor constraintCoordinate , const AbstractionLayer_1_Properties constraint )
{
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m_constraintMatrix [ constraintCoordinate . col ] [ constraintCoordinate . row ] . m_connections = constraint . m_connections ;
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}
bool AbstractionLayer_1 : : RemoveConstraintOnPosition ( const coor constraintCoordinate )
{
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m_constraintMatrix [ constraintCoordinate . col ] [ constraintCoordinate . row ] . m_connections = 0b11111111 ;
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}
bool AbstractionLayer_1 : : CreateRandomPuzzle ( )
{
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std : : minstd_rand simple_rand ;
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simple_rand . seed ( ( unsigned int ) " dumbo " ) ;
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for ( int col = 1 ; col < m_constraintMatrix . size ( ) - 1 ; col + + ) {
for ( int row = 1 ; row < ( m_constraintMatrix [ col ] . size ( ) - 1 ) ; )
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{
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//create random piece
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uint8_t tempPiece = 0b00000000 ;
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if ( simple_rand ( ) % 2 )
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tempPiece | = 0b01000000 ;
else
tempPiece | = 0b10000000 ;
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if ( simple_rand ( ) % 2 )
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tempPiece | = 0b00010000 ;
else
tempPiece | = 0b00100000 ;
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if ( simple_rand ( ) % 2 )
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tempPiece | = 0b00000100 ;
else
tempPiece | = 0b00001000 ;
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if ( simple_rand ( ) % 2 )
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tempPiece | = 0b00000001 ;
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else
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tempPiece | = 0b00000010 ;
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//set edges and corners to 00
if ( row = = 1 )
tempPiece and_eq ( uint8_t ) 0b00111111 ;
if ( row = = m_constraintMatrix [ col ] . size ( ) )
tempPiece and_eq ( uint8_t ) 0b11110011 ;
if ( col = = 1 )
tempPiece and_eq ( uint8_t ) 0b11111100 ;
if ( col = = m_constraintMatrix . size ( ) - 1 )
tempPiece and_eq ( uint8_t ) 0b11001111 ;
//set piece if piece good
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if ( PlaceOfPartGood ( coor ( col , row ) , tempPiece ) )
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{
row + + ; // Sollte er hier nicht das Puzzleteil irgendwo abspeichern? Weiß aber nicht ob die constraint layer der richtige platz ist, oder nicht eine neue, bzw. die puzzlebox
m_constraintMatrix [ col ] [ row ] . m_connections = tempPiece ;
}
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}
}
}
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//puts all pieces of the current constraint matrix into a puzzlebox
qualityVector AbstractionLayer_1 : : returnInBox ( vector < Part > & PuzzleBox )
{
if ( ! ( PuzzleBox . size ( ) ) )
for ( int i = 0 ; i < ( m_constraintMatrix . size ( ) - 2 ) * ( m_constraintMatrix [ 0 ] . size ( ) - 2 ) ; i + + )
PuzzleBox . emplace_back ( Part ( ) ) ;
int i = 0 ;
for ( int col = 1 ; col < m_constraintMatrix . size ( ) - 1 ; col + + )
for ( int row = 1 ; row < m_constraintMatrix [ col ] . size ( ) - 1 ; row + + )
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PuzzleBox [ i + + ] . m_test1 . m_connections = m_constraintMatrix [ col ] [ row ] . m_connections ;
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}
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void AbstractionLayer_1 : : setEdgeZero ( )
{
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for ( int col = 0 ; col < m_constraintMatrix . size ( ) ; col + + )
for ( int row = 0 ; row < m_constraintMatrix [ col ] . size ( ) ; row + + )
if ( col = = 0 | | col = = ( m_constraintMatrix . size ( ) - 1 ) | | row = = 0 | | row = = ( m_constraintMatrix [ col ] . size ( ) - 1 ) )
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m_constraintMatrix [ col ] [ row ] . m_connections = 0b00000000 ;
}
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//checks if the myPart in its current orientation is legal in position m, n
bool AbstractionLayer_1 : : PlaceOfPartGood ( coor myCoor , uint8_t & myPart )
{
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uint8_t negativePart = 0b00000000 ;
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negativePart or_eq ( m_constraintMatrix [ myCoor . col ] [ myCoor . row + 1 ] . m_connections & 0b11000000 ) ;
negativePart or_eq ( m_constraintMatrix [ myCoor . col - 1 ] [ myCoor . row ] . m_connections & 0b00110000 ) ;
negativePart or_eq ( m_constraintMatrix [ myCoor . col ] [ myCoor . row - 1 ] . m_connections & 0b00001100 ) ;
negativePart or_eq ( m_constraintMatrix [ myCoor . col + 1 ] [ myCoor . row ] . m_connections & 0b00000011 ) ;
shift ( negativePart , 2 ) ;
if (
( ( ( ( ( negativePart & 0b11000000 ) ^ ( myPart & 0b11000000 ) ) ! = 0b00000000 ) & & ( ( ( myPart & 0b11000000 ) ! = 0b00000000 ) & & ( negativePart & 0b11000000 ) ! = 0b00000000 ) )
| | ( ( ( ( negativePart & 0b11000000 ) = = 0b11000000 ) | | ( ( myPart & 0b11000000 ) = = 0b11000000 ) ) & & ( ( ( myPart & 0b11000000 ) ! = 0b00000000 ) & & ( negativePart & 0b11000000 ) ! = 0b00000000 ) )
| | ( ( ( negativePart & 0b11000000 ) = = 0b00000000 ) & & ( ( myPart & 0b11000000 ) = = 0b00000000 ) ) )
& &
( ( ( ( ( negativePart & 0b00110000 ) ^ ( myPart & 0b00110000 ) ) ! = 0b00000000 ) & & ( ( ( myPart & 0b00110000 ) ! = 0b00000000 ) & & ( negativePart & 0b00110000 ) ! = 0b00000000 ) )
| | ( ( ( ( negativePart & 0b00110000 ) = = 0b00110000 ) | | ( ( myPart & 0b00110000 ) = = 0b00110000 ) ) & & ( ( ( myPart & 0b00110000 ) ! = 0b00000000 ) & & ( negativePart & 0b00110000 ) ! = 0b00000000 ) )
| | ( ( ( negativePart & 0b00110000 ) = = 0b00000000 ) & & ( ( myPart & 0b00110000 ) = = 0b00000000 ) ) )
& &
( ( ( ( ( negativePart & 0b00001100 ) ^ ( myPart & 0b00001100 ) ) ! = 0b00000000 ) & & ( ( ( myPart & 0b00001100 ) ! = 0b00000000 ) & & ( negativePart & 0b00001100 ) ! = 0b00000000 ) )
| | ( ( ( ( negativePart & 0b00001100 ) = = 0b00001100 ) | | ( ( myPart & 0b00001100 ) = = 0b00001100 ) ) & & ( ( ( myPart & 0b00001100 ) ! = 0b00000000 ) & & ( negativePart & 0b00001100 ) ! = 0b00000000 ) )
| | ( ( ( negativePart & 0b00001100 ) = = 0b00000000 ) & & ( ( myPart & 0b00001100 ) = = 0b00000000 ) ) )
& &
( ( ( ( ( negativePart & 0b00000011 ) ^ ( myPart & 0b00000011 ) ) ! = 0b00000000 ) & & ( ( ( myPart & 0b00000011 ) ! = 0b00000000 ) & & ( negativePart & 0b00000011 ) ! = 0b00000000 ) )
| | ( ( ( ( negativePart & 0b00000011 ) = = 0b00000011 ) | | ( ( myPart & 0b00000011 ) = = 0b00000011 ) ) & & ( ( ( myPart & 0b00000011 ) ! = 0b00000000 ) & & ( negativePart & 0b00000011 ) ! = 0b00000000 ) )
| | ( ( ( negativePart & 0b00000011 ) = = 0b00000000 ) & & ( ( myPart & 0b00000011 ) = = 0b00000000 ) ) )
)
return true ;
return false ;
}
void AbstractionLayer_1 : : shift ( uint8_t & Part , int shifts )
{
Part = Part > > ( shifts * 2 ) | Part < < sizeof ( uint8_t ) * 8 - ( shifts * 2 ) ;
}