PuzzleSolver/TeamCMU/Revision_03/main.cpp

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2017-11-17 22:10:36 +01:00
//Raphael Maenle - 11.11.2017
#include <iostream>
#include <bitset>
#include <cstdlib>
#include <time.h>
#include <vector>
#include <algorithm>
#define debug
#include "puzzle.h"
#include "test_puzzle.h"
using namespace std;
vector<LogEntry> log;
int main()
{
srand(time(0));
vector<Part> part_array(NR_PARTS);
vector<Part *> corners_array(NR_CORNERS);
vector<Part *> edges_array(NR_EDGES);
vector<Part *> inners_array(NR_INNERS);
//randomBox myPuzzle(cols,rows);
//myPuzzle.createRandomPuzzle();
unsigned int rows=20, cols=20;
vector<PuzzlePiece> myFirstBox = createBox(cols, rows);
create4040hardBox(myFirstBox);
printBox(myFirstBox);
cout << endl;
while(next());
return 0;
}
next()
{
//calculates next move according to log
//case puzzle solved
//return 0;
//case last log empty
//backtrack
//case last log exactly one solution
//put all remaining puzzle pieces into new log entry
//try next piece/place with solve abstraction level 0
//case last log multiple entries
//advance abstraction layer of last log by one and solve()
//or pick first if highest level reached
//return 1;
}
solve()
{
//case
//abstraction layer = 0
//go to abstraction layer 0 solver
//case
//abstraction layer = 1
//go to abstraction layer 1 solver
//default
//random one of the parts
}
abstractionlayer0solver()
{
//throw all remaining puzzle pieces into log
//remove all impossible
}
abstractionlayer1solver()
{
//remove all impossible according to abstraction layer one
}
setsolution()
{
//put
//set pointer to log into matrix
}
backtrack()
{
//following possibilities:
//last log entry empty
//delete last log + backtrack
//last log entry only one solution
//delete last log + backtrack
//last log entry multiple solutions (and current one was randomed)
//delete randomed piece from puzzleCollector and go to next (which might random again depending on function)
}