PuzzleSolver/Source/header/input.h

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#ifndef SOURCE_PART_H
#define SOURCE_PART_H
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#include <stdint.h>
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
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class Part
{
public:
Part() : m_partID(0) {}
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~Part() {}
int32_t GetPartID () const
{
return m_partID;
}
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void SetPartID(const int32_t partID)
{
m_partID = partID;
}
uint8_t GetNumOfRotations () const
{
return m_numOfRotations;
}
void SetNumOfRotations(const uint8_t numOfRotations)
{
m_numOfRotations = numOfRotations;
}
AbstractionLayer_1_Properties m_test1;
DestructionPower_Properties m_destruction;
private:
int32_t m_partID;
uint8_t m_numOfRotations;
};
#endif //SOURCE_PART_H