2017-12-06 16:25:13 +01:00
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#include "../../header.h"
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2017-11-19 22:53:00 +01:00
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void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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2017-11-18 08:16:05 +01:00
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2017-11-18 22:48:40 +01:00
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-12-12 11:42:31 +01:00
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//last log element is set, create new log element or log not yet started
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2017-12-03 20:12:32 +01:00
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if(!(log.size()) || log.back().isSet())
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2017-11-19 22:53:00 +01:00
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{
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2017-12-12 11:42:31 +01:00
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if(!(p_Box.size())) return 0; //puzzle solved
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else createNextLogElement();
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2017-11-19 22:53:00 +01:00
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}
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//last log element is empty, backtrack
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2017-12-12 11:42:31 +01:00
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else if(!(log.back().PieceCollector.size())) backtrack(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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//case last log element has multiple entries
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2017-11-18 22:48:40 +01:00
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else if(log.back().PieceCollector.size() > 1)
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{
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2017-12-12 11:42:31 +01:00
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//moreLayers is 0, setbest is 1
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if(SetBestorMoreLayers()) setsolution(log,p_Box,puzzleMat);
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else solve(log,p_Box,puzzleMat);
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2017-11-18 22:48:40 +01:00
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}
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//case last log exactly one solution
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else if(log.back().PieceCollector.size() == 1)
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2017-12-03 20:12:32 +01:00
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{
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2017-11-19 22:53:00 +01:00
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if(log.back().hasRandomed())
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{
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if(log.back().abstractionLevel < MAX_ABSTRAX)
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{
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2017-11-28 21:35:49 +01:00
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log.back().advance();
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2017-12-03 20:12:32 +01:00
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solve(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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}
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else
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2017-11-28 21:35:49 +01:00
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setsolution(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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}
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else
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2017-11-28 21:35:49 +01:00
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setsolution(log,p_Box,puzzleMat);
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2017-11-21 16:05:38 +01:00
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}
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2017-11-21 10:31:48 +01:00
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return 1;
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2017-11-18 22:48:40 +01:00
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}
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2017-11-18 08:16:05 +01:00
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2017-12-12 11:42:31 +01:00
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void createNextLogElement(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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log.push_back(LogEntry());
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log.back().myCoor = calculateNextCoor(log, p_Box, puzzleMat);
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getLayerDestructionPowerfromSurrounding();
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solve(log, p_Box,puzzleMat);
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}
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2017-11-18 22:48:40 +01:00
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coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-18 22:48:40 +01:00
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//level 1:
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//go left to right, then increase current row
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2017-12-03 20:12:32 +01:00
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if (log.size() == 1)
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return coor(0,0);
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2017-11-19 22:53:00 +01:00
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int m= log.rbegin()[1].myCoor.m;
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int n= log.rbegin()[1].myCoor.n;
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2017-12-03 20:12:32 +01:00
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2017-11-19 22:53:00 +01:00
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if(m<puzzleMat.getCols()-1) m++;
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else if(n<puzzleMat.getRows()-1){ m=0; n++;}
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2017-11-19 17:52:02 +01:00
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else return coor();
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return coor(m,n);
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2017-11-18 22:48:40 +01:00
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//return nextCoor;
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}
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void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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2017-12-12 11:42:31 +01:00
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getNextHighestLayerworth(puzzleMat); //sets in abstractionLevel
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2017-11-19 22:53:00 +01:00
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//status(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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switch(log.back().abstractionLevel)
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2017-11-18 22:48:40 +01:00
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{
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2017-12-12 11:42:31 +01:00
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case 0: abstractionlayer0solver(log,p_Box,puzzleMat);
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2017-11-18 22:48:40 +01:00
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break;
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2017-12-12 11:42:31 +01:00
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case 1: abstractionlayer1solver(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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break;
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2017-11-21 15:07:15 +01:00
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2017-11-19 17:52:02 +01:00
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default:
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2017-11-18 22:48:40 +01:00
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break;
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}
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2017-12-12 11:42:31 +01:00
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capLogElements(log);
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calculateWorth(log);
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calculateTrueDestructionPower(log,puzzleMat);
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calculateNewCombinedProbablility(log);
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void abstractionlayer0solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-18 22:48:40 +01:00
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//throw all remaining puzzle pieces into newest log
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2017-11-19 17:52:02 +01:00
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for(int i=0;i<p_Box.size();i++)
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2017-11-19 22:53:00 +01:00
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log.back().PieceCollector.push_back(p_Box[i]);
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void abstractionlayer1solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-19 17:52:02 +01:00
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//remove all that do not fit according to abstraction layer 0
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2017-11-19 22:53:00 +01:00
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for(int i=0;i<(log.back().PieceCollector.size());)
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2017-11-19 17:52:02 +01:00
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{
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2017-11-22 16:06:23 +01:00
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(*(log.back().PieceCollector[i])).resetShift();
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2017-11-21 11:19:51 +01:00
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//TODO: change checker from checking every box piece to only checking the simplifyed version ob the box with abstraction layer one
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2017-12-06 20:56:01 +01:00
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if(!(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[i]))))
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2017-11-19 17:52:02 +01:00
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log.back().PieceCollector.erase(log.back().PieceCollector.begin()+i);
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2017-11-19 22:53:00 +01:00
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else
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2017-11-28 21:35:49 +01:00
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{
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//set shift to 0 so that we have a defined starting position for all pieces
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while(log.back().PieceCollector[i]->getShift())
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log.back().PieceCollector[i]->shift(1);
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2017-12-06 16:25:13 +01:00
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i++; //otherwise loop stops before end!
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2017-11-28 21:35:49 +01:00
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}
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2017-11-19 17:52:02 +01:00
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}
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void setsolution(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-12-12 11:42:31 +01:00
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//advance number of randomed part count
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if(log.back().PieceCollector.size()>1) log.back().advanceRandomed();
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2017-11-19 17:52:02 +01:00
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//remove first element in last logelement from box
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2017-11-19 22:53:00 +01:00
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for(int i=0;i<p_Box.size();)
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2017-11-19 17:52:02 +01:00
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if(p_Box[i]==log.back().PieceCollector[0])
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2017-12-03 20:12:32 +01:00
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p_Box.erase(p_Box.begin()+i);
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else
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2017-11-19 22:53:00 +01:00
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i++;
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2017-12-03 20:12:32 +01:00
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2017-11-19 22:53:00 +01:00
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//turn piece until it fits and then set element into matrix
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor,*(log.back().PieceCollector[0])))
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2017-11-30 22:29:52 +01:00
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//error if it turned
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2017-12-06 20:56:01 +01:00
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//puzzleMat.setPiece(log.back().myCoor.m, log.back().myCoor.n, *(log.back().PieceCollector[0]));
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puzzleMat.setPiece(log.back().myCoor, *(log.back().PieceCollector[0]));
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2017-11-19 22:53:00 +01:00
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else
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{
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cout << "fatal error, wrong piece saved" << endl;
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exit;
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}
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//tell log entry that it is set
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log.back().Set();
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2017-12-03 20:12:32 +01:00
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}
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2017-11-18 08:16:05 +01:00
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2017-11-19 17:52:02 +01:00
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bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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//following possibilities:
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2017-11-28 21:35:49 +01:00
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//last log entry empty - delete last log + backtrack
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2017-11-19 17:52:02 +01:00
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if(!(log.back().PieceCollector.size()))
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2017-12-03 20:12:32 +01:00
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{
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2017-12-06 20:56:01 +01:00
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puzzleMat.removePiece(log.back().myCoor);
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2017-12-03 20:12:32 +01:00
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log.pop_back();
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2017-11-19 17:52:02 +01:00
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backtrack(log,p_Box,puzzleMat);
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return 1;
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}
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2017-11-28 21:35:49 +01:00
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//last log entry only one solution - delete last logd put back into box + backtrack
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2017-11-19 17:52:02 +01:00
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else if((log.back().PieceCollector.size())==1)
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{
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2017-11-28 21:35:49 +01:00
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(log.back().PieceCollector[0])->shift(1);
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2017-11-30 14:19:25 +01:00
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//check rotion
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2017-11-28 21:35:49 +01:00
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while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
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2017-11-22 16:06:23 +01:00
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{
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2017-11-28 21:35:49 +01:00
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log.back().PieceCollector[0]->shift(1);
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[0]), 1))
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2017-11-28 21:35:49 +01:00
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{
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setsolution(log,p_Box,puzzleMat);
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return 1;
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}
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2017-11-22 16:06:23 +01:00
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}
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2017-11-28 21:35:49 +01:00
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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random_shuffle(p_Box.begin(),p_Box.end());
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2017-12-06 20:56:01 +01:00
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puzzleMat.removePiece(log.back().myCoor);
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2017-12-03 20:12:32 +01:00
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log.pop_back();
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2017-11-28 21:35:49 +01:00
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//cout << "removed" << endl;
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2017-12-03 20:12:32 +01:00
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//status(log,p_Box,puzzleMat);
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2017-11-28 21:35:49 +01:00
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backtrack(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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return 1;
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}
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2017-12-03 20:12:32 +01:00
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2017-11-28 21:35:49 +01:00
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//last log entry multiple solutions (and current one was randomed) - delete randomed piece and go to next
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2017-11-19 17:52:02 +01:00
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else if((log.back().PieceCollector.size())>1)
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{
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2017-11-22 16:06:23 +01:00
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//check if piece has second rotation solution
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2017-11-28 21:35:49 +01:00
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(*(log.back().PieceCollector[0])).shift(1);
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2017-11-22 16:06:23 +01:00
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2017-11-28 21:35:49 +01:00
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while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
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{
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log.back().PieceCollector[0]->shift(1);
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[0]), 1))
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2017-11-28 21:35:49 +01:00
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{
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setsolution(log,p_Box,puzzleMat);
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return 1;
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}
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2017-11-22 16:06:23 +01:00
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}
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2017-11-28 21:35:49 +01:00
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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random_shuffle(p_Box.begin(),p_Box.end());
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2017-12-03 20:12:32 +01:00
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log.back().PieceCollector.erase(log.back().PieceCollector.begin());
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2017-11-28 21:35:49 +01:00
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if(log.back().PieceCollector.size()==1)
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log.back().decreaseRandomed();
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2017-12-03 20:12:32 +01:00
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2017-11-28 21:35:49 +01:00
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//for abstraction layer 1 so that first rotation solution is set.
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(*(log.back().PieceCollector[0])).resetShift();
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setsolution(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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return 1;
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//no need to remove from puzzle mat, as sersolution overwrites it anyway
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}
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else
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return 0;
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2017-11-19 22:53:00 +01:00
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}
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void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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cout << "----------------------------" << endl;
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cout << "status:" << endl;
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cout << "hasrandomed: " << log[0].hasRandomed() << endl;
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for(int i=0;i<log.size();i++)
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{
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cout << "log #" << i << ":" << endl;
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cout << "piecenr " << log[i].PieceCollector.size() << endl;
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if(log[i].isSet())
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cout << "isset: 1" << endl;
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else
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cout << "isset: 0" << endl;
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2017-11-21 10:31:48 +01:00
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//cout << "Abstraction: " << log[i].abstractionLevel << endl;
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2017-11-28 21:35:49 +01:00
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cout << "m: " << log[i].myCoor.m << " n: " << log[i].myCoor.n << endl;
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2017-11-19 22:53:00 +01:00
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/*for(int j=0;j<log[i].PieceCollector.size();j++)
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{
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(*(log[i].PieceCollector[j])).printPiece();
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cout << endl;
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2017-12-03 20:12:32 +01:00
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}*/
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2017-11-19 22:53:00 +01:00
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}
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cout << endl;
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cout << "Box:" << endl;
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cout << "size: " << p_Box.size() << endl;
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2017-11-21 10:31:48 +01:00
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for(vector<PuzzlePiece*>::iterator i = p_Box.begin();i!=p_Box.end();i++)
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{
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(*(*i)).printPiece();
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cout << endl;
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}
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2017-11-19 22:53:00 +01:00
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cout << "Puzzle:" << endl;
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puzzleMat.printPuzzle();
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cout << "----------------------------" << endl;
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2017-11-18 08:16:05 +01:00
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}
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