PuzzleSolver/Source/main.cpp

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#include "header.h"
int LogEntry::randomed(0);
unsigned int PuzzlePiece::idcount(0);
int main()
{
int cols=2, rows=3;
//some basic random puzzle stuff
vector<PuzzlePiece> myFirstBox = createBox(coor(cols,rows));
//some advanced solver stuff
vector<LogEntry> log;
vector<PuzzlePiece*> p_myFirstBox;
//BoxClassify myFirstBox();
cout << endl;
for(int i=0;i<myFirstBox.size();i++)
p_myFirstBox.push_back(&myFirstBox[i]);
Puzzle puzzleMat(cols, rows);
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
while(next(log, p_myFirstBox,puzzleMat));
puzzleMat.printPuzzle();
}