2017-11-18 08:16:05 +01:00
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//shifts puzzle piece one to the right
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|
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|
void PuzzlePiece::shift(unsigned int moves)
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|
{
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|
shifts = (shifts+moves)%4;
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|
setConnections(((getConnections() >> (moves*2)) | (getConnections() << sizeof(unsigned char)*8 - (moves*2))));
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}
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2017-11-18 08:36:50 +01:00
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2017-11-18 08:16:05 +01:00
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//creates random centerpiece
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void PuzzlePiece::randomCenterPiece()
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{
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setConnections(0b00000000);
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if(rand()%2)
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setConnections(getConnections() | 0b01000000);
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else
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setConnections(getConnections() | 0b10000000);
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if(rand()%2)
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setConnections(getConnections() | 0b00010000);
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else
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setConnections(getConnections() | 0b00100000);
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if(rand()%2)
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setConnections(getConnections() | 0b00000100);
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else
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setConnections(getConnections() | 0b00001000);
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if(rand()%2)
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setConnections(getConnections() | 0b00000001);
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else
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setConnections(getConnections() | 0b00000010);
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}
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//tries all pieces in box from separator to end and places fitting into matrix. removes fitting piece
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//use separator if you have to retract to a position
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//seperator may be bigger than box size, if all puzzle pieces have already been looked at.
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// it immediately retracts again then (returns -1)
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unsigned int Puzzle::tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator)
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|
{
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for(int i=separator; i<myBox.size();i++)
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{
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if(testRotationPiece(m,n,myBox[i]))
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{
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setPiece(m,n,myBox[i]);
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myBox.erase(myBox.begin()+i);
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return i;
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}
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}
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return -1;
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}
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//tests the myPart in all 4 rotations at position m, n
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2017-11-22 16:06:23 +01:00
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bool Puzzle::testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart, int nrOfRotations)
|
2017-11-18 08:16:05 +01:00
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{
|
2017-11-22 16:06:23 +01:00
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for(int rotation=0; rotation < nrOfRotations; rotation++)
|
2017-11-18 08:16:05 +01:00
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{
|
2017-11-19 22:53:00 +01:00
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if(PlaceOfPartGood(m,n,myPart))
|
2017-11-18 08:16:05 +01:00
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return 1;
|
2017-11-28 21:35:49 +01:00
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|
//cout << "was rotated in testRotationPiece" << endl;
|
2017-11-18 08:16:05 +01:00
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myPart.shift(1);
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}
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2017-11-19 22:53:00 +01:00
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//cout << "Was a bad part" << endl;
|
2017-11-18 08:16:05 +01:00
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return 0;
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}
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//insterts piece at position in box according to boxidentifier and removes piece from puzzle
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//this returns the position after!! the puzzle piece was put back in! not the boxidentifier of the piece. look that up in other function.
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unsigned int Puzzle::putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox)
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|
{
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#ifdef debug
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cout << "putting back" << endl;
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cout << "Old Box: ";
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printBox(myBox);
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cout << endl;
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#endif
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for(int i = 0; i < myBox.size();i++)
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{
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|
if(myBox[i].getBoxIdentifier()>getPiece(m,n).getBoxIdentifier())
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{
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|
myBox.insert(myBox.begin()+i,getPiece(m,n));
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|
removePiece(m,n);
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return i+1;
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}
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}
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//using push back, if the element was the last element in the vector chain
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myBox.push_back(getPiece(m,n));
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removePiece(m,n);
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|
return myBox.size();
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}
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//checks if the myPart in its current orientation is legal in position m, n
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bool Puzzle::PlaceOfPartGood(unsigned int m,unsigned int n, PuzzlePiece& myPart)
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|
|
|
{
|
2017-11-18 09:50:09 +01:00
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|
2017-11-18 08:16:05 +01:00
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|
|
PuzzlePiece negativePart(0);
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negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
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|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
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|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
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|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
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|
negativePart.shift(2);
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|
|
if (
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( ((((negativePart.getConnections() & 0b11000000) ^ (myPart.getConnections() & 0b11000000)) != 0b00000000) && (((myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000))
|
2017-11-19 22:53:00 +01:00
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|| ((((negativePart.getConnections() & 0b11000000) == 0b11000000) || ((myPart.getConnections() & 0b11000000) == 0b11000000)) && (((myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000))
|
2017-11-18 08:16:05 +01:00
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|| (((negativePart.getConnections() & 0b11000000) == 0b00000000) && ((myPart.getConnections() & 0b11000000) == 0b00000000)) )
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|
&&
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|
( ((((negativePart.getConnections() & 0b00110000) ^ (myPart.getConnections() & 0b00110000)) != 0b00000000) && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
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|| ((((negativePart.getConnections() & 0b00110000) == 0b00110000) || ((myPart.getConnections() & 0b00110000) == 0b00110000)) && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
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|| (((negativePart.getConnections() & 0b00110000) == 0b00000000) && ((myPart.getConnections() & 0b00110000) == 0b00000000)) )
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|
&&
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|
|
( ((((negativePart.getConnections() & 0b00001100) ^ (myPart.getConnections() & 0b00001100)) != 0b00000000) && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
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|
|| ((((negativePart.getConnections() & 0b00001100) == 0b00001100) || ((myPart.getConnections() & 0b00001100) == 0b00001100)) && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
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|
|| (((negativePart.getConnections() & 0b00001100) == 0b00000000) && ((myPart.getConnections() & 0b00001100) == 0b00000000)) )
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|
|
&&
|
|
|
|
( ((((negativePart.getConnections() & 0b00000011) ^ (myPart.getConnections() & 0b00000011)) != 0b00000000) && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
|
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|
|
|| ((((negativePart.getConnections() & 0b00000011) == 0b00000011) || ((myPart.getConnections() & 0b00000011) == 0b00000011)) && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
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|
|
|| (((negativePart.getConnections() & 0b00000011) == 0b00000000) && ((myPart.getConnections() & 0b00000011) == 0b00000000)) )
|
|
|
|
)
|
2017-11-19 22:53:00 +01:00
|
|
|
{
|
|
|
|
//cout << "good Part: ";
|
|
|
|
//myPart.printPiece();
|
|
|
|
//cout << endl;
|
2017-11-18 08:16:05 +01:00
|
|
|
return 1;
|
|
|
|
}
|
2017-11-19 22:53:00 +01:00
|
|
|
//cout << "bad Part: ";
|
|
|
|
//myPart.printPiece();
|
|
|
|
//cout << endl;
|
2017-11-18 08:16:05 +01:00
|
|
|
|
|
|
|
return 0;
|
2017-11-18 09:50:09 +01:00
|
|
|
|
2017-11-18 08:16:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//TODO!!
|
|
|
|
//simpler algorithm to the first placeofpartgood
|
|
|
|
//not yet functional!!!
|
|
|
|
bool Puzzle::PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart)
|
|
|
|
{
|
2017-11-21 15:07:15 +01:00
|
|
|
PuzzlePiece tmpPuzzlePiece = myPart;
|
2017-11-18 09:50:09 +01:00
|
|
|
|
2017-11-21 15:07:15 +01:00
|
|
|
//make tmp a negative part
|
|
|
|
if(((tmpPuzzlePiece.getConnections() & 0b11000000) != 0b11000000) || ((tmpPuzzlePiece.getConnections() & 0b11000000) != 0b00000000))
|
2017-11-18 09:50:09 +01:00
|
|
|
tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b11000000);
|
2017-11-21 15:07:15 +01:00
|
|
|
if(((tmpPuzzlePiece.getConnections() & 0b00110000) != 0b00110000) || ((tmpPuzzlePiece.getConnections() & 0b00110000) != 0b00000000))
|
2017-11-18 09:50:09 +01:00
|
|
|
tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00110000);
|
2017-11-21 15:07:15 +01:00
|
|
|
if(((tmpPuzzlePiece.getConnections() & 0b00001100) != 0b00001100)|| ((tmpPuzzlePiece.getConnections() & 0b00001100) != 0b00000000))
|
2017-11-18 09:50:09 +01:00
|
|
|
tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00001100);
|
2017-11-21 15:07:15 +01:00
|
|
|
if(((tmpPuzzlePiece.getConnections() & 0b00000011) != 0b00000011) || ((tmpPuzzlePiece.getConnections() & 0b00000011) != 0b00000000))
|
2017-11-18 09:50:09 +01:00
|
|
|
tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00000011);
|
|
|
|
|
2017-11-18 08:16:05 +01:00
|
|
|
PuzzlePiece negativePart(0);
|
|
|
|
|
|
|
|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
|
|
|
|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
|
|
|
|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
|
|
|
|
negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
|
2017-11-18 09:50:09 +01:00
|
|
|
|
2017-11-18 08:16:05 +01:00
|
|
|
negativePart.shift(2);
|
2017-11-18 09:50:09 +01:00
|
|
|
|
|
|
|
//check tmp part with environment
|
2017-11-21 15:07:15 +01:00
|
|
|
if(((negativePart.getConnections() & 0b11000000) == (tmpPuzzlePiece.getConnections() & 0b11000000)) && ((negativePart.getConnections() & 0b00110000) == (tmpPuzzlePiece.getConnections ()& 0b00110000)) &&
|
|
|
|
((negativePart.getConnections() & 0b00001100) == (tmpPuzzlePiece.getConnections() & 0b00001100)) && ((negativePart.getConnections() & 0b00000011) == (tmpPuzzlePiece.getConnections() & 0b00000011)))
|
2017-11-18 08:16:05 +01:00
|
|
|
return 1;
|
2017-11-18 09:50:09 +01:00
|
|
|
|
2017-11-18 08:16:05 +01:00
|
|
|
return 0;
|
2017-11-18 09:50:09 +01:00
|
|
|
|
2017-11-18 08:16:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
//prints the true puzzle (without 0 edges)
|
|
|
|
void Puzzle::printPuzzle()
|
|
|
|
{
|
|
|
|
cout << "current Puzzle: " << endl;
|
|
|
|
for(int i=1;i<row+1;i++)
|
|
|
|
{
|
|
|
|
for(int j=1;j<col+1;j++)
|
|
|
|
{
|
|
|
|
Matrix[i][j].printPiece();
|
|
|
|
cout << " ";
|
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
//creates a legal puzzle out of random pieces
|
|
|
|
void randomBox::createRandomPuzzle()
|
|
|
|
{
|
|
|
|
PuzzlePiece temporaryRandomPiece(0);
|
|
|
|
for(int i=0;i<getRows();i++)
|
|
|
|
{
|
|
|
|
for(int j = 0; j < getCols();)
|
|
|
|
{
|
|
|
|
|
|
|
|
//create random piece, set edges according to position and check if piece is good
|
|
|
|
temporaryRandomPiece.randomCenterPiece();
|
|
|
|
if(i==0)
|
|
|
|
temporaryRandomPiece.setConnections(0b00111111 & temporaryRandomPiece.getConnections());
|
|
|
|
if(i==getRows()-1)
|
|
|
|
temporaryRandomPiece.setConnections(0b11110011 & temporaryRandomPiece.getConnections());
|
|
|
|
if(j==0)
|
|
|
|
temporaryRandomPiece.setConnections(0b11111100 & temporaryRandomPiece.getConnections());
|
|
|
|
if(j==getCols()-1)
|
|
|
|
temporaryRandomPiece.setConnections(0b11001111 & temporaryRandomPiece.getConnections());
|
|
|
|
|
|
|
|
if(PlaceOfPartGood(j,i,temporaryRandomPiece))
|
|
|
|
{
|
|
|
|
temporaryRandomPiece.assignIdentifier();
|
|
|
|
setPiece(j,i,temporaryRandomPiece);
|
|
|
|
j++;
|
|
|
|
Box.push_back(temporaryRandomPiece);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//prints a box contents on console
|
|
|
|
void randomBox::printBox()
|
|
|
|
{
|
|
|
|
shuffle();
|
|
|
|
for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)
|
|
|
|
{
|
|
|
|
(*i).printPiece();
|
|
|
|
cout << ' ';
|
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
//shuffles around a box, randomizing pieces and orientation
|
|
|
|
vector<PuzzlePiece> randomBox::shuffle()
|
|
|
|
{
|
|
|
|
random_shuffle(Box.begin(),Box.end());
|
|
|
|
for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)
|
|
|
|
(*i).shift(rand()%4);
|
|
|
|
numerateBox(Box);
|
|
|
|
return Box;
|
|
|
|
}
|
|
|
|
|
|
|
|
//creates a random box size m, n, shuffles it, and then retuns it
|
2017-12-02 17:03:12 +01:00
|
|
|
vector<PuzzlePiece> createBox(unsigned int m, unsigned int n)
|
2017-11-18 08:16:05 +01:00
|
|
|
{
|
|
|
|
randomBox myFirstPuzzleBox(m,n);
|
|
|
|
myFirstPuzzleBox.createRandomPuzzle();
|
|
|
|
return myFirstPuzzleBox.shuffle();
|
|
|
|
}
|
|
|
|
|
|
|
|
//prints contents of box
|
|
|
|
void printBox(vector<PuzzlePiece> myBox)
|
|
|
|
{
|
|
|
|
cout << "current Box: " << endl;
|
|
|
|
for (vector<PuzzlePiece>::iterator i = myBox.begin(); i != myBox.end(); i++)
|
|
|
|
{
|
|
|
|
(*i).printPiece();
|
|
|
|
cout << ' ';
|
|
|
|
}
|
|
|
|
cout << endl;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//gives every element in box a box identifier.
|
|
|
|
void numerateBox(vector<PuzzlePiece>& myBox)
|
|
|
|
{
|
|
|
|
for(int i = 0; i< myBox.size();i++)
|
|
|
|
myBox[i].setBoxIdentifier(i);
|
|
|
|
|
|
|
|
return;
|
2017-11-30 14:19:25 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<PuzzlePiece> convertPart2PuzzlePiece(std::vector<Part> simplePartBox)
|
|
|
|
{
|
|
|
|
std::vector<PuzzlePiece> advancedPartBox;
|
|
|
|
for(int i=0;i<simplePartBox.size();i++)
|
|
|
|
{
|
|
|
|
PuzzlePiece tmpNewPiece(0);
|
|
|
|
tmpNewPiece.setConnections(simplePartBox[i].getConnections());
|
|
|
|
advancedPartBox.push_back(tmpNewPiece);
|
|
|
|
}
|
|
|
|
return advancedPartBox;
|
2017-11-18 08:16:05 +01:00
|
|
|
}
|