PuzzleSolver/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h

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//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_DESTRUCTIONPOWER_H
#define SOURCE_DESTRUCTIONPOWER_H
#define DESTRUCTION_COUNT 1
2017-12-20 23:15:17 +01:00
#include "DestructionPower_Properties.h"
#include "../AbstraktionLayer_Base.h"
#include <vector>
#include <iostream>
#include <bitset>
#include <random>
class DestructionPower : public AbstractionLayer_Base<DestructionPower_Properties>
{
public:
void PreProcessing(const vector<Part*>* partArray) override;
bool EvaluateQuality (coor constraintCoordinate, qualityVector& qVector) override;
bool SetConstraintOnPosition(coor constraintCoordinate, AbstractionLayer_1_Properties constraint);
bool RemoveConstraintOnPosition(coor constraintCoordinate)override;
void DestructionOfSurrounding(coor constraintCoordinate);
private:
};
#endif //SOURCE_DESTRUCTIONPOWER_H