PuzzleSolver/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h

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//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_DESTRUCTIONPOWER_H
#define SOURCE_DESTRUCTIONPOWER_H
#define DESTRUCTION_INIT 0.5
#define DESTRUCTION_COUNT 1
#include "../AbstraktionLayer_Base.h"
#include "DestructionPower_Properties.h"
#include <vector>
#include <iostream>
#include <bitset>
#include <random>
class DestructionPower : public AbstraktionLayer_Base <DestructionPower_Properties>
{
public:
void PreProcessing(const vector<Part*>* partArray);//override
bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint);
bool RemoveConstraintOnPosition(const coor constraintCoordinate);
void DestructionOfSurrounding(const coor constraintCoordinate);
private:
};
#endif //SOURCE_DESTRUCTIONPOWER_H