added destructionPower as abstractionLayer

This commit is contained in:
Raphael Maenle
2017-12-20 22:05:04 +01:00
parent ce5e007bc7
commit 058a96ab08
7 changed files with 115 additions and 4 deletions

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//
// Created by mpapa on 05.12.2017.
//
#include "DestructionPower.h"
#include <iostream>
void DestructionPower::PreProcessing(const vector<Part*>* partArray)
{
InitialiseConstraintMatrixSize(32,28);
}
//it through qualityVector and removes all that do not trigger PlaceOfPartGood
bool DestructionPower::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
{
}
bool DestructionPower::SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint)
{
}
bool DestructionPower::RemoveConstraintOnPosition(const coor constraintCoordinate)
{
}
//gets destruction power from left and from top if possibe and normalizes
void DestructionPower::DestructionOfSurrounding(const coor constraintCoordinate) {
float newDestructionArray[DESTRUCTION_COUNT];
for (int i = 0; i < DESTRUCTION_COUNT; ++i) {
int divisor=0;
if(constraintCoordinate.row > 0)
{
divisor++;
newDestructionArray[i] += m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row-1].m_destruction.DestructionArray[i];
}
if(constraintCoordinate.col > 0)
{
divisor++;
newDestructionArray[i] += m_constraintMatrix[constraintCoordinate.col-1][constraintCoordinate.row].m_destruction.DestructionArray[i];
}
if(divisor)
newDestructionArray[i] /=divisor;
}
}

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//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_ABSTRACTIONLAYER_1_H
#define SOURCE_ABSTRACTIONLAYER_1_H
#define DESTRUCTION_INIT 0.5
#define DESTRUCTION_COUNT 1
#include "../AbstraktionLayer_Base.h"
#include "DestructionPower_Properties.h"
#include <vector>
#include <iostream>
#include <bitset>
#include <random>
class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
{
public:
void PreProcessing(const vector<Part*>* partArray);//override
bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint);
bool RemoveConstraintOnPosition(const coor constraintCoordinate);
void DestructionOfSurrounding(const coor constraintCoordinate);
private:
};
#endif //SOURCE_ABSTRACTIONLAYER_1_H

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//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
#define SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
#include <stdint.h>
#include "DestructionPower.h"
class DestructionPower_Properties
{
public:
DestructionPower_Properties()
{
for(int i=0;i<DestructionArray.size();i++)
DestructionArray[i]=(map[i]*DESTRUCTION_INIT);
}
private:
float DestructionArray[DESTRUCTION_COUNT];
static map<int,float> SpeedTable = create_SpeedTable;
friend class DestructionPower;
static map<int,float> create_SpeedTable(){
map<int, float> m;
m[1] = 0.001;
return m;
}
};
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H