added destructionPower as abstractionLayer
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//
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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#define SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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#include <stdint.h>
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#include "DestructionPower.h"
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class DestructionPower_Properties
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{
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public:
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DestructionPower_Properties()
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{
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for(int i=0;i<DestructionArray.size();i++)
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DestructionArray[i]=(map[i]*DESTRUCTION_INIT);
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}
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private:
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float DestructionArray[DESTRUCTION_COUNT];
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static map<int,float> SpeedTable = create_SpeedTable;
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friend class DestructionPower;
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static map<int,float> create_SpeedTable(){
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map<int, float> m;
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m[1] = 0.001;
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return m;
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}
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};
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#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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