added destructionPower as abstractionLayer

This commit is contained in:
Raphael Maenle
2017-12-20 22:05:04 +01:00
parent ce5e007bc7
commit 058a96ab08
7 changed files with 115 additions and 4 deletions

View File

@ -0,0 +1,35 @@
//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
#define SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
#include <stdint.h>
#include "DestructionPower.h"
class DestructionPower_Properties
{
public:
DestructionPower_Properties()
{
for(int i=0;i<DestructionArray.size();i++)
DestructionArray[i]=(map[i]*DESTRUCTION_INIT);
}
private:
float DestructionArray[DESTRUCTION_COUNT];
static map<int,float> SpeedTable = create_SpeedTable;
friend class DestructionPower;
static map<int,float> create_SpeedTable(){
map<int, float> m;
m[1] = 0.001;
return m;
}
};
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H