Merge branch 'master' into Layer_PoempelPosition
This commit is contained in:
		@@ -222,8 +222,6 @@ bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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                 ||  (((negativePart & 0b00000011) == 0b00000000) && ((myPart &  0b00000011) == 0b00000000))  )
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            )
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    {
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        if(myCoor.row==18 && myCoor.col==35)
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            cout << "gud: " << std::bitset<8>(myPart) << endl;
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        return true;
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    }
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    return false;
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@@ -399,6 +397,7 @@ bool analyseParts::getImages(){
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    vector<vector<Point> > contours;
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    vector<Vec4i> hierarchy;
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    vector<Point> corners;
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    vector<double> lens;
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    vector<Mat> puzzleimages;
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    vector<vector<Point> > contours1;
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@@ -430,6 +429,8 @@ bool analyseParts::getImages(){
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        }
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        mask.setCorners(corners);
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        mask.setTabs(analyseContour(corners,contours[0]));
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        mask.setLens(analyseLens(lens, corners));
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        mask.setMidpoint(calcMidpoint(corners));
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        masks.push_back(mask);
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        destroyAllWindows();
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    }
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@@ -448,6 +449,24 @@ Point analyseParts::findCenter(Mat img){
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    return center;
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}
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float pitch2Points(Point one, Point two) //In Header
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{
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    float pitch=0;
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    float deltay=0;
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    float deltax = 0;
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    deltay = abs(one.y - two.y);
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    deltax = abs(one.x - two.x);
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    if(deltax == 0)
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        deltax = 0.1;
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    if(deltay == 0)
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        deltay = 0.1;
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    pitch = deltay/deltax;
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    return pitch;
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}
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vector<Point> analyseParts::findCorners(vector<Point> contour, Point center){
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    int minContourPoint = 5;
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    vector<vector<Point>> quad_contour;
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@@ -614,136 +633,542 @@ vector<Point> analyseParts::findCorners(vector<Point> contour, Point center){
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    if(DISPLAY) imshow("draw",drawing);
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    return corners; 
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}
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unsigned char analyseParts::analyseContour(vector<Point> corners, vector<Point> contour) {
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    vector<Point> contour_right;
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    vector<Point> contour_top;
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    vector<Point> contour_left;
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    vector<Point> contour_bottom;
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    Mat drawing = createEmpty(Point(IMG_SIZE,IMG_SIZE),1);
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    int count = 0;
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    int corner0 = 0, corner1 = 0, corner2 = 0, corner3 = 0;
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    for(int i = 0; i < contour.size(); i++){
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        //cout << "contour " << contour[i] << endl;
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        if(contour[i] == corners[0])
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            corner0 = i;
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        if(contour[i] == corners[1])
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        else if(contour[i] == corners[1])
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            corner1 = i;
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        if(contour[i] == corners[2])
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        else if(contour[i] == corners[2])
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            corner2 = i;
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        if(contour[i] == corners[3])
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        else if(contour[i] == corners[3])
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            corner3 = i;
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    }
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    count = corner0;
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    while(contour[count] != contour[corner2]){
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        count++;
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        count %= contour.size();
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        contour_right.push_back(contour[count]);
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        circle(drawing,contour[count],3,Scalar(255,0,0),2,8);
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    }
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    count = corner2;
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    while(contour[count] != contour[corner3]){
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        count++;
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        count %= contour.size();
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        contour_top.push_back(contour[count]);
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        circle(drawing,contour[count],3,Scalar(0,255,0),2,8);
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    }
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    count = corner3;
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    while(contour[count] != contour[corner1]){
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        count++;
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        count %= contour.size();
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        contour_left.push_back(contour[count]);
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        circle(drawing,contour[count],3,Scalar(0,0,255),2,8);
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    }
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    count = corner1;
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    while(contour[count] != contour[corner0]){
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        count++;
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        count %= contour.size();
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        contour_bottom.push_back(contour[count]);
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        circle(drawing,contour[count],3,Scalar(255,255,255),2,8);
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    }
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    float ref_right = (contour[corner0].x+contour[corner2].x)/2;
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    float ref_top = (contour[corner2].y+contour[corner3].y)/2;
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    float ref_left = (contour[corner3].x+contour[corner1].x)/2;
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    float ref_bottom = (contour[corner1].y+contour[corner0].y)/2;
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    contour_right.insert(contour_right.begin(),corners[0]);
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    contour_right.push_back(corners[2]);
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    contour_top.insert(contour_top.begin(),corners[2]);
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    contour_top.push_back(corners[3]);
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    contour_left.insert(contour_left.begin(),corners[3]);
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    contour_left.push_back(corners[1]);
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    contour_bottom.insert(contour_bottom.begin(),corners[1]);
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    contour_bottom.push_back(corners[0]);
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    /*-------------------------------------*/
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    //ecken Korrektur rechte Kontur
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    /*-------------------------------------*/
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    vector<Point> contour_r;
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    double laenge = 0;
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    int idx = 0, counter = 0, c = 0, d = 0;
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    while (counter < (contour_right.size()-1)) {
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        counter++;
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        c++;
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        laenge = sqrt((contour_right[idx].x - contour_right[idx + c].x) * (contour_right[idx].x - contour_right[idx + c].x) +
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                      (contour_right[idx].y - contour_right[idx + c].y) * (contour_right[idx].y - contour_right[idx + c].y));
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        if (laenge > 4) {
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            d++;
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            contour_r.push_back(contour_right[idx]);
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            idx = counter;
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            c = 0;
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        }
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    }
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    float k = 0;
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    int correct_count = 0;
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    int correct_idx = 0;
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    for(correct_count = 0; correct_count < contour_r.size()-2; correct_count++){
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        k = pitch2Points(contour_r[correct_count],contour_r[correct_count+1]);
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        //cout << "unten: " << k << endl;
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        if(k >= 2) {
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            correct_idx = correct_count;
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            correct_count = contour_r.size();
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        }
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        if(correct_count > 500)
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            break;
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    }
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    /*-----------------------------------*/
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    if(correct_idx > 0){
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        corners[0] = contour_r[correct_idx];
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    }
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    /*-----------------------------------*/
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    vector<Point> contour_r1;
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    laenge = 0;
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    idx = contour_right.size()-1, counter = contour_right.size()-1, c = 0, d = 0;
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    while (counter > 1) {
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        counter--;
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        c--;
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        laenge = sqrt((contour_right[idx].x - contour_right[idx + c].x) * (contour_right[idx].x - contour_right[idx + c].x) +
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                      (contour_right[idx].y - contour_right[idx + c].y) * (contour_right[idx].y - contour_right[idx + c].y));
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        if (laenge > 4) {
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            contour_r1.push_back(contour_right[idx]);
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            idx = counter;
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            c = 0;
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        }
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    }
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    k = 0;
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    correct_count = 0;
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    correct_idx = 0;
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    for(correct_count = 0; correct_count < contour_r1.size()-2; correct_count++){
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        k = pitch2Points(contour_r1[correct_count],contour_r1[correct_count+1]);
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        // cout << "oben: " << k << endl;
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        if(k >= 2) {
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            correct_idx = correct_count;
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            correct_count = contour_r1.size();
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        }
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    }
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    /*-----------------------------------*/
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    if(correct_idx > 0){
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        corners[2] = contour_r1[correct_idx];
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    }
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    /*-----------------------------------*/
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    /*-------------------------------------*/
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    //ecken Korrektur links Kontur
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    /*-------------------------------------*/
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    vector<Point> contour_l;
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    laenge = 0;
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    idx = 0, counter = 0, c = 0, d = 0;
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    while (counter < (contour_left.size()-1)) {
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        counter++;
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        c++;
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        laenge = sqrt((contour_left[idx].x - contour_left[idx + c].x) * (contour_left[idx].x - contour_left[idx + c].x) +
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                      (contour_left[idx].y - contour_left[idx + c].y) * (contour_left[idx].y - contour_left[idx + c].y));
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        if (laenge > 4) {
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            d++;
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            contour_l.push_back(contour_left[idx]);
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            idx = counter;
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            c = 0;
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        }
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    }
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    k = 0;
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    correct_count = 0;
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    correct_idx = 0;
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    for(correct_count = 0; correct_count < contour_l.size()-2; correct_count++){
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        k = pitch2Points(contour_l[correct_count],contour_l[correct_count+1]);
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        // cout << "oben _links: " << k << endl;
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        if(k >= 2) {
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            correct_idx = correct_count;
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            correct_count = contour_l.size();
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        }
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        if(correct_count > 500)
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            break;
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    }
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    /*-----------------------------------*/
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    if(correct_idx > 0){
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        corners[3] = contour_l[correct_idx];
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    }
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    /*-----------------------------------*/
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    vector<Point> contour_l1;
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    laenge = 0;
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    idx = contour_left.size()-1, counter = contour_left.size()-1, c = 0, d = 0;
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    while (counter > 1) {
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        counter--;
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        c--;
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        laenge = sqrt((contour_left[idx].x - contour_left[idx + c].x) * (contour_left[idx].x - contour_left[idx + c].x) +
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		||||
                      (contour_left[idx].y - contour_left[idx + c].y) * (contour_left[idx].y - contour_left[idx + c].y));
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        if (laenge > 4) {
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            contour_l1.push_back(contour_left[idx]);
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            idx = counter;
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            c = 0;
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        }
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        if(correct_count > 500)
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            break;
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		||||
    }
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    k = 0;
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		||||
    correct_count = 0;
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		||||
    correct_idx = 0;
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    for(correct_count = 0; correct_count < contour_l1.size(); correct_count++){
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        k = pitch2Points(contour_l1[correct_count],contour_l1[correct_count+1]);
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		||||
        if(k >= 2) {
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            //  cout << "end _links: " << endl;
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            correct_idx = correct_count;
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            correct_count = contour_l1.size();
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		||||
        }
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        if(correct_count > 500)
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            break;
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    }
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		||||
    /*-----------------------------------*/
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		||||
    //  cout << "unten _links_correct: " << correct_idx << endl;
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		||||
    if(correct_idx > 0){
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        corners[1] = contour_l1[correct_idx];
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    }
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		||||
    /*-----------------------------------*/
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		||||
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		||||
    /*-------------------------------------*/
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		||||
    //ecken Korrektur oben Kontur
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		||||
    /*-------------------------------------*/
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		||||
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		||||
    vector<Point> contour_t;
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		||||
    laenge = 0;
 | 
			
		||||
    idx = 0, counter = 0, c = 0, d = 0;
 | 
			
		||||
 | 
			
		||||
    while (counter < (contour_top.size()-1)) {
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		||||
        counter++;
 | 
			
		||||
        c++;
 | 
			
		||||
        laenge = sqrt((contour_top[idx].x - contour_top[idx + c].x) * (contour_top[idx].x - contour_top[idx + c].x) +
 | 
			
		||||
                      (contour_top[idx].y - contour_top[idx + c].y) * (contour_top[idx].y - contour_top[idx + c].y));
 | 
			
		||||
        if (laenge > 4) {
 | 
			
		||||
            d++;
 | 
			
		||||
            contour_t.push_back(contour_top[idx]);
 | 
			
		||||
            idx = counter;
 | 
			
		||||
            c = 0;
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    k = 0;
 | 
			
		||||
    correct_count = 0;
 | 
			
		||||
    correct_idx = 0;
 | 
			
		||||
    for(correct_count = 0; correct_count < contour_t.size()-2; correct_count++){
 | 
			
		||||
 | 
			
		||||
        k = pitch2Points(contour_t[correct_count],contour_t[correct_count+1]);
 | 
			
		||||
        // cout << "top _rechts: " << k << endl;
 | 
			
		||||
        if(k <= 2) {
 | 
			
		||||
            correct_idx = correct_count;
 | 
			
		||||
            correct_count = contour_t.size();
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    if(correct_idx > 0){
 | 
			
		||||
        corners[2] = contour_t[correct_idx];
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    vector<Point> contour_t1;
 | 
			
		||||
    laenge = 0;
 | 
			
		||||
    idx = contour_top.size()-1, counter = contour_top.size()-1, c = 0, d = 0;
 | 
			
		||||
 | 
			
		||||
    while (counter > 1) {
 | 
			
		||||
        counter--;
 | 
			
		||||
        c--;
 | 
			
		||||
        laenge = sqrt((contour_top[idx].x - contour_top[idx + c].x) * (contour_top[idx].x - contour_top[idx + c].x) +
 | 
			
		||||
                      (contour_top[idx].y - contour_top[idx + c].y) * (contour_top[idx].y - contour_top[idx + c].y));
 | 
			
		||||
        if (laenge > 4) {
 | 
			
		||||
            contour_t1.push_back(contour_top[idx]);
 | 
			
		||||
            idx = counter;
 | 
			
		||||
            c = 0;
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    k = 0;
 | 
			
		||||
    correct_idx = 0;
 | 
			
		||||
    for(correct_count = 0; correct_count < contour_t1.size(); correct_count++){
 | 
			
		||||
        k = pitch2Points(contour_t1[correct_count],contour_t1[correct_count+1]);
 | 
			
		||||
        if(k < 2) {
 | 
			
		||||
            correct_idx = correct_count;
 | 
			
		||||
            correct_count = contour_t1.size();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    if(correct_idx > 0){
 | 
			
		||||
        corners[3] = contour_t1[correct_idx];
 | 
			
		||||
    }
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
    //ecken Korrektur unten Kontur
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
 | 
			
		||||
    vector<Point> contour_b;
 | 
			
		||||
    laenge = 0;
 | 
			
		||||
    idx = 0, counter = 0, c = 0, d = 0;
 | 
			
		||||
 | 
			
		||||
    while (counter < (contour_bottom.size()-1)) {
 | 
			
		||||
        counter++;
 | 
			
		||||
        c++;
 | 
			
		||||
        laenge = sqrt((contour_bottom[idx].x - contour_bottom[idx + c].x) * (contour_bottom[idx].x - contour_bottom[idx + c].x) +
 | 
			
		||||
                      (contour_bottom[idx].y - contour_bottom[idx + c].y) * (contour_bottom[idx].y - contour_bottom[idx + c].y));
 | 
			
		||||
        if (laenge > 4) {
 | 
			
		||||
            d++;
 | 
			
		||||
            contour_b.push_back(contour_bottom[idx]);
 | 
			
		||||
            idx = counter;
 | 
			
		||||
            c = 0;
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    k = 0;
 | 
			
		||||
    correct_count = 0;
 | 
			
		||||
    correct_idx = 0;
 | 
			
		||||
    for(correct_count = 0; correct_count < contour_b.size()-2; correct_count++){
 | 
			
		||||
 | 
			
		||||
        k = pitch2Points(contour_b[correct_count],contour_b[correct_count+1]);
 | 
			
		||||
        // cout << "bottom _rechts: " << k << endl;
 | 
			
		||||
        if(k <= 2) {
 | 
			
		||||
            correct_idx = correct_count;
 | 
			
		||||
            correct_count = contour_b.size();
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    if(correct_idx > 0){
 | 
			
		||||
        corners[1] = contour_b[correct_idx];
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    vector<Point> contour_b1;
 | 
			
		||||
    laenge = 0;
 | 
			
		||||
    idx = contour_bottom.size()-1, counter = contour_bottom.size()-1, c = 0, d = 0;
 | 
			
		||||
 | 
			
		||||
    while (counter > 1) {
 | 
			
		||||
        counter--;
 | 
			
		||||
        c--;
 | 
			
		||||
        laenge = sqrt((contour_bottom[idx].x - contour_bottom[idx + c].x) * (contour_bottom[idx].x - contour_bottom[idx + c].x) +
 | 
			
		||||
                      (contour_bottom[idx].y - contour_bottom[idx + c].y) * (contour_bottom[idx].y - contour_bottom[idx + c].y));
 | 
			
		||||
        if (laenge > 4) {
 | 
			
		||||
            contour_b1.push_back(contour_bottom[idx]);
 | 
			
		||||
            idx = counter;
 | 
			
		||||
            c = 0;
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    k = 0;
 | 
			
		||||
    correct_idx = 0;
 | 
			
		||||
    for(correct_count = 0; correct_count < contour_b1.size(); correct_count++){
 | 
			
		||||
        k = pitch2Points(contour_b1[correct_count],contour_b1[correct_count+1]);
 | 
			
		||||
        if(k < 2) {
 | 
			
		||||
            correct_idx = correct_count;
 | 
			
		||||
            correct_count = contour_b1.size();
 | 
			
		||||
        }
 | 
			
		||||
        if(correct_count > 500)
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
    if(correct_idx > 0){
 | 
			
		||||
        corners[0] = contour_b1[correct_idx];
 | 
			
		||||
    }
 | 
			
		||||
    /*-----------------------------------*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /*Korrektur Contour*/
 | 
			
		||||
 | 
			
		||||
    vector<Point> contour_right_new;
 | 
			
		||||
    vector<Point> contour_top_new;
 | 
			
		||||
    vector<Point> contour_left_new;
 | 
			
		||||
    vector<Point> contour_bottom_new;
 | 
			
		||||
 | 
			
		||||
    for(int i = 0; i < contour.size(); i++){
 | 
			
		||||
        if(contour[i] == corners[0])
 | 
			
		||||
            corner0 = i;
 | 
			
		||||
        else if(contour[i] == corners[1])
 | 
			
		||||
            corner1 = i;
 | 
			
		||||
        else if(contour[i] == corners[2])
 | 
			
		||||
            corner2 = i;
 | 
			
		||||
        else if(contour[i] == corners[3])
 | 
			
		||||
            corner3 = i;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    count = corner0;
 | 
			
		||||
    while(contour[count] != contour[corner2]){
 | 
			
		||||
        count++;
 | 
			
		||||
        count %= contour.size();
 | 
			
		||||
        contour_right_new.push_back(contour[count]);
 | 
			
		||||
    }
 | 
			
		||||
    count = corner2;
 | 
			
		||||
    while(contour[count] != contour[corner3]){
 | 
			
		||||
        count++;
 | 
			
		||||
        count %= contour.size();
 | 
			
		||||
        contour_top_new.push_back(contour[count]);
 | 
			
		||||
    }
 | 
			
		||||
    count = corner3;
 | 
			
		||||
    while(contour[count] != contour[corner1]){
 | 
			
		||||
        count++;
 | 
			
		||||
        count %= contour.size();
 | 
			
		||||
        contour_left_new.push_back(contour[count]);
 | 
			
		||||
    }
 | 
			
		||||
    count = corner1;
 | 
			
		||||
    while(contour[count] != contour[corner0]){
 | 
			
		||||
        count++;
 | 
			
		||||
        count %= contour.size();
 | 
			
		||||
        contour_bottom_new.push_back(contour[count]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    contour_right_new.insert(contour_right_new.begin(),corners[0]);
 | 
			
		||||
    contour_right_new.push_back(corners[2]);
 | 
			
		||||
 | 
			
		||||
    contour_top_new.insert(contour_top_new.begin(),corners[2]);
 | 
			
		||||
    contour_top_new.push_back(corners[3]);
 | 
			
		||||
 | 
			
		||||
    contour_left_new.insert(contour_left_new.begin(),corners[3]);
 | 
			
		||||
    contour_left_new.push_back(corners[1]);
 | 
			
		||||
 | 
			
		||||
    contour_bottom_new.insert(contour_bottom_new.begin(),corners[1]);
 | 
			
		||||
    contour_bottom_new.push_back(corners[0]);
 | 
			
		||||
    /*----------------------*/
 | 
			
		||||
 | 
			
		||||
    float ref_right = (corners[0].x+corners[2].x)/2;
 | 
			
		||||
    float ref_top = (corners[2].y+corners[3].y)/2;
 | 
			
		||||
    float ref_left = (corners[3].x+corners[1].x)/2;
 | 
			
		||||
    float ref_bottom = (corners[1].y+corners[0].y)/2;
 | 
			
		||||
 | 
			
		||||
    /*---------Suche Poempel Rechts---------------*/
 | 
			
		||||
    float max_dist = 0;
 | 
			
		||||
    float dist = 0;
 | 
			
		||||
    int max_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_right.size(); i++){
 | 
			
		||||
        dist = abs(ref_right-contour_right[i].x);
 | 
			
		||||
    int max_dist_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_right_new.size(); i++){
 | 
			
		||||
        dist = abs(ref_right-contour_right_new[i].x);
 | 
			
		||||
        if(dist > max_dist) {
 | 
			
		||||
            max_dist = dist;
 | 
			
		||||
            max_idx = i;
 | 
			
		||||
            max_dist_idx = i;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
    unsigned char tabs = 0;
 | 
			
		||||
    circle(drawing,contour_right[max_idx],10,Scalar(255,0,255),2,8);
 | 
			
		||||
    if (ref_right - contour_right[max_idx].x <= -20)
 | 
			
		||||
    int poembel_threshold = 15;
 | 
			
		||||
    if (ref_right - contour_right_new[max_dist_idx].x <= -poembel_threshold) {
 | 
			
		||||
        tabs |= (2 << RIGHT);
 | 
			
		||||
    if (ref_right - contour_right[max_idx].x >= 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (ref_right - contour_right_new[max_dist_idx].x >= poembel_threshold) {
 | 
			
		||||
        tabs |= (1 << RIGHT);
 | 
			
		||||
    if (abs(ref_right - contour_right[max_idx].x) < 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (abs(ref_right - contour_right_new[max_dist_idx].x) < poembel_threshold) {
 | 
			
		||||
        tabs |= (0 << RIGHT);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /*---------Suche Poempel Oben---------------*/
 | 
			
		||||
    max_dist = 0;
 | 
			
		||||
    dist = 0;
 | 
			
		||||
    max_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_top.size(); i++){
 | 
			
		||||
        dist = abs(ref_top-contour_top[i].y);
 | 
			
		||||
    max_dist_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_top_new.size(); i++){
 | 
			
		||||
        dist = abs(ref_top -contour_top_new[i].y);
 | 
			
		||||
        if(dist > max_dist) {
 | 
			
		||||
            max_dist = dist;
 | 
			
		||||
            max_idx = i;
 | 
			
		||||
            max_dist_idx = i;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    circle(drawing,contour_top[max_idx],10,Scalar(255,0,255),2,8);
 | 
			
		||||
    if (ref_top - contour_top[max_idx].y <= -20)
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
 | 
			
		||||
    if (ref_top - contour_top_new[max_dist_idx].y <= -poembel_threshold) {
 | 
			
		||||
        tabs |= (1 << TOP);
 | 
			
		||||
    if (ref_top - contour_top[max_idx].y >= 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (ref_top - contour_top_new[max_dist_idx].y >= poembel_threshold) {
 | 
			
		||||
        tabs |= (2 << TOP);
 | 
			
		||||
    if (abs(ref_top - contour_top[max_idx].y) < 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (abs(ref_top - contour_top_new[max_dist_idx].y) < poembel_threshold) {
 | 
			
		||||
        tabs |= (0 << TOP);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /*---------Suche Poempel Links---------------*/
 | 
			
		||||
    max_dist = 0;
 | 
			
		||||
    dist = 0;
 | 
			
		||||
    max_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_left.size(); i++){
 | 
			
		||||
        dist = abs(ref_left-contour_left[i].x);
 | 
			
		||||
    max_dist_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_left_new.size(); i++){
 | 
			
		||||
        dist = abs(ref_left -contour_left_new[i].x);
 | 
			
		||||
        if(dist > max_dist) {
 | 
			
		||||
            max_dist = dist;
 | 
			
		||||
            max_idx = i;
 | 
			
		||||
            max_dist_idx = i;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    circle(drawing,contour_left[max_idx],10,Scalar(255,0,255),2,8);
 | 
			
		||||
    if (ref_left - contour_left[max_idx].x <= -20)
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
    if (ref_left - contour_left_new[max_dist_idx].x <= -poembel_threshold) {
 | 
			
		||||
        tabs |= (1 << LEFT);
 | 
			
		||||
    if (ref_left - contour_left[max_idx].x >= 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (ref_left - contour_left_new[max_dist_idx].x >= poembel_threshold) {
 | 
			
		||||
        tabs |= (2 << LEFT);
 | 
			
		||||
    if (abs(ref_left - contour_left[max_idx].x) < 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (abs(ref_left - contour_left_new[max_dist_idx].x) < poembel_threshold) {
 | 
			
		||||
        tabs |= (0 << LEFT);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /*---------Suche Poempel Oben---------------*/
 | 
			
		||||
    max_dist = 0;
 | 
			
		||||
    dist = 0;
 | 
			
		||||
    max_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_bottom.size(); i++){
 | 
			
		||||
        dist = abs(ref_bottom-contour_bottom[i].y);
 | 
			
		||||
    max_dist_idx = 0;
 | 
			
		||||
    for(int i = 0; i < contour_bottom_new.size(); i++){
 | 
			
		||||
        dist = abs(ref_bottom -contour_bottom_new[i].y);
 | 
			
		||||
        if(dist > max_dist) {
 | 
			
		||||
            max_dist = dist;
 | 
			
		||||
            max_idx = i;
 | 
			
		||||
            max_dist_idx = i;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    circle(drawing,contour_bottom[max_idx],10,Scalar(255,0,255),2,8);
 | 
			
		||||
    if (ref_bottom - contour_bottom[max_idx].y <= -20)
 | 
			
		||||
    /*-------------------------------------*/
 | 
			
		||||
    if (ref_bottom - contour_bottom_new[max_dist_idx].y <= -poembel_threshold) {
 | 
			
		||||
        tabs |= (2 << BOTTOM);
 | 
			
		||||
    if (ref_bottom - contour_bottom[max_idx].y >= 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (ref_bottom - contour_bottom_new[max_dist_idx].y >= poembel_threshold) {
 | 
			
		||||
        tabs |= (1 << BOTTOM);
 | 
			
		||||
    if (abs(ref_bottom - contour_bottom[max_idx].y) < 20)
 | 
			
		||||
    }
 | 
			
		||||
    if (abs(ref_bottom - contour_bottom_new[max_dist_idx].y) < poembel_threshold) {
 | 
			
		||||
        tabs |= (0 << BOTTOM);
 | 
			
		||||
 | 
			
		||||
    //cout << bitset<sizeof(char) * CHAR_BIT> (tabs) <<  "b\n";
 | 
			
		||||
 | 
			
		||||
    if(DISPLAY)imshow("corners",drawing);
 | 
			
		||||
    if(DISPLAY)waitKey(0);
 | 
			
		||||
    }
 | 
			
		||||
    return tabs;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
vector<double> analyseParts::analyseLens(vector<double> lens, vector<Point> corners){
 | 
			
		||||
    Point space = corners[3] - corners[2];
 | 
			
		||||
    double dist1 = sqrt(space.x*space.x+space.y*space.y);
 | 
			
		||||
    lens.push_back(dist1);
 | 
			
		||||
    space = corners[2] - corners[0];
 | 
			
		||||
    dist1 = sqrt(space.x*space.x+space.y*space.y);
 | 
			
		||||
    lens.push_back(dist1);
 | 
			
		||||
    space = corners[0] - corners[1];
 | 
			
		||||
    dist1 = sqrt(space.x*space.x+space.y*space.y);
 | 
			
		||||
    lens.push_back(dist1);
 | 
			
		||||
    space = corners[1] - corners[3];
 | 
			
		||||
    dist1 = sqrt(space.x*space.x+space.y*space.y);
 | 
			
		||||
    lens.push_back(dist1);
 | 
			
		||||
 | 
			
		||||
    return lens;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Point analyseParts::calcMidpoint(vector<Point> corners){
 | 
			
		||||
    Point midpoint;
 | 
			
		||||
 | 
			
		||||
    midpoint = (corners[0] + corners[1] + corners[2] + corners[3])/4;
 | 
			
		||||
    return midpoint;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -78,6 +78,10 @@ public:
 | 
			
		||||
    void setHierarchy(vector<Vec4i> hier){hierarchy = std::move(hier);}
 | 
			
		||||
    void setCorners(vector<Point> cor){corners = std::move(cor);}
 | 
			
		||||
    void setTabs(unsigned char t){tabs = t;}
 | 
			
		||||
    vector<double> getLen(){return len;}
 | 
			
		||||
    void setLens(vector<double> l ){len = l;}
 | 
			
		||||
    Point getMidpoint(){return midpoint;}
 | 
			
		||||
    void setMidpoint(Point m ){midpoint = m;}
 | 
			
		||||
 | 
			
		||||
    vector<Point> getCorners(){return corners;}
 | 
			
		||||
 | 
			
		||||
@@ -87,7 +91,9 @@ private:
 | 
			
		||||
    vector<vector<Point>> contour;
 | 
			
		||||
    vector<Vec4i> hierarchy;
 | 
			
		||||
    Point center;
 | 
			
		||||
    vector<double> len;
 | 
			
		||||
    unsigned char tabs;
 | 
			
		||||
    Point midpoint;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class analyseParts{
 | 
			
		||||
@@ -98,6 +104,10 @@ public:
 | 
			
		||||
    Point getCenter(int i){if(i>= nr_parts)return masks[nr_parts-1].getCenter(); else return masks[i].getCenter();}
 | 
			
		||||
    vector<Vec4i> getHierarchy(int i){if(i>= nr_parts)return masks[nr_parts-1].getHierarchy(); else return masks[i].getHierarchy();}
 | 
			
		||||
    unsigned char getTabs(int i){if(i>= nr_parts)return masks[nr_parts-1].getTabs(); else return masks[i].getTabs();}
 | 
			
		||||
    vector<double> getLen(int i ){return masks[i].getLen();}
 | 
			
		||||
    vector<double> analyseLens(vector<double>, vector<Point>);
 | 
			
		||||
    Point calcMidpoint(vector<Point>);
 | 
			
		||||
    Point getMidpoint(int i){return masks[i].getMidpoint();}
 | 
			
		||||
    Point findCenter(Mat);
 | 
			
		||||
    vector<Point> findCorners(vector<Point>,Point);
 | 
			
		||||
    unsigned char analyseContour(vector<Point>, vector<Point>);
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ bool AbstractionLayer_PoempelPosition::PreProcessing(coor mySize,  const vector<
 | 
			
		||||
    InitialiseConstraintMatrixSize(mySize.col, mySize.row);
 | 
			
		||||
 | 
			
		||||
    cout << "Done" << endl;
 | 
			
		||||
    return false;
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
//it through qualityVector and removes all that do not trigger PlaceOfPartGood
 | 
			
		||||
@@ -17,7 +17,7 @@ bool AbstractionLayer_PoempelPosition::EvaluateQuality (const coor constraintCoo
 | 
			
		||||
{
 | 
			
		||||
    for(int i = 0;i<qVector.size();i++)
 | 
			
		||||
    {
 | 
			
		||||
        float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a3.SideLength));
 | 
			
		||||
        float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a3.SideLength);
 | 
			
		||||
        if(value > 0.8)//TODO find threshold
 | 
			
		||||
        {
 | 
			
		||||
            qVector[i].first=value;
 | 
			
		||||
 
 | 
			
		||||
@@ -168,14 +168,14 @@ Mat Puzzle::resultImage( vector<LogEntry>& log){
 | 
			
		||||
    char name[100];
 | 
			
		||||
    for (auto it:log)
 | 
			
		||||
    {
 | 
			
		||||
        if (it.myCoor.col == 12 && it.myCoor.row == 0)
 | 
			
		||||
        if (it.myCoor.col == 27 && it.myCoor.row == 5)
 | 
			
		||||
        {
 | 
			
		||||
            ;
 | 
			
		||||
            // imshow("result",result);
 | 
			
		||||
            // waitKey(0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        cout << it.PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
        //cout << it.PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
 | 
			
		||||
        int imageNumber = it.PieceCollector[0].second->GetPartID();
 | 
			
		||||
        //cout<<"imageIndex: "<< imageNumber << endl;
 | 
			
		||||
@@ -186,7 +186,8 @@ Mat Puzzle::resultImage( vector<LogEntry>& log){
 | 
			
		||||
        copyMakeBorder(img,img,200,200,200,200,BORDER_CONSTANT,Scalar(255,255,255));
 | 
			
		||||
        Mat invert = Mat::ones(img.size(), CV_8UC3); // invert for rotation to work correctly
 | 
			
		||||
        bitwise_not ( img, invert );
 | 
			
		||||
        if (it.myCoor.col == 12 && it.myCoor.row == 0)
 | 
			
		||||
 | 
			
		||||
        if (it.myCoor.col == 35 && it.myCoor.row == 5)
 | 
			
		||||
        {
 | 
			
		||||
            //imshow("img",img);
 | 
			
		||||
            //waitKey(0);
 | 
			
		||||
 
 | 
			
		||||
@@ -44,7 +44,6 @@ void createNextLogElement(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
	log.emplace_back(LogEntry(coor(0, 0)));
 | 
			
		||||
   	log.back().myCoor = calculateNextCoor(log, puzzleMat);
 | 
			
		||||
    puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding
 | 
			
		||||
    cout << "-----------------------" << endl;
 | 
			
		||||
     //get all not set pieces
 | 
			
		||||
    for(auto it:puzzleMat.p_myBox)
 | 
			
		||||
        if(!it->set)
 | 
			
		||||
@@ -110,16 +109,13 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
	//tell log entry that it is set
 | 
			
		||||
	log.back().Set();
 | 
			
		||||
    puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
 | 
			
		||||
    cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
 | 
			
		||||
    cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
    cout << "log:" << endl;
 | 
			
		||||
    for(auto it:log.back().PieceCollector)
 | 
			
		||||
        cout << std::bitset<8>(it.second->m_a1.getConnections()) << "|" << it.second->GetPartID() << endl;
 | 
			
		||||
    //cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
 | 
			
		||||
    //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
{
 | 
			
		||||
    cout << "backtracking" ;
 | 
			
		||||
    if(log.empty())
 | 
			
		||||
    {
 | 
			
		||||
        cout << "Puzzle not solveable!" << endl;
 | 
			
		||||
@@ -129,38 +125,35 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
    //if more pieces possible, tset piece as not logged
 | 
			
		||||
    if((log.back().PieceCollector.size())>1)
 | 
			
		||||
    {
 | 
			
		||||
        cout << " next piece" << endl;
 | 
			
		||||
        for(int i=0;i<puzzleMat.p_myBox.size();i++)
 | 
			
		||||
        for(int i=0;i<puzzleMat.p_myBox.size();i++)//unset puzzlepieces
 | 
			
		||||
            if(puzzleMat.p_myBox[i]->GetPartID()==log.back().PieceCollector.begin()->second->GetPartID())//sets all with partid
 | 
			
		||||
                puzzleMat.p_myBox[i]->set=false;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //remove similar in log
 | 
			
		||||
        Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
 | 
			
		||||
        log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
 | 
			
		||||
        puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
 | 
			
		||||
        //TODO remove this when further layers are added!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        if(log.back().PieceCollector.size()==1)
 | 
			
		||||
            log.back().decreaseRandomed();
 | 
			
		||||
 | 
			
		||||
        setsolution(log,puzzleMat);
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
        if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
 | 
			
		||||
        {
 | 
			
		||||
            if(log.back().PieceCollector.size()==1)
 | 
			
		||||
                log.back().decreaseRandomed();
 | 
			
		||||
            setsolution(log,puzzleMat);
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    //else remove log element and backtrack once more
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        cout << " no more pieces" << endl;
 | 
			
		||||
        puzzleMat.removeConstrains(log.back().myCoor); //this should remove constraints from all layers
 | 
			
		||||
        if((log.back().PieceCollector.size()))
 | 
			
		||||
            for(int i=0;i<puzzleMat.p_myBox.size();i++)
 | 
			
		||||
                if(puzzleMat.p_myBox[i]->GetPartID()==log.back().PieceCollector.begin()->second->GetPartID())//sets all with partid
 | 
			
		||||
                    puzzleMat.p_myBox[i]->set=false;
 | 
			
		||||
        log.pop_back();
 | 
			
		||||
        if(!backtrack(log,puzzleMat))
 | 
			
		||||
            return false;
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
    puzzleMat.removeConstrains(log.back().myCoor); //this should remove constraints from all layers
 | 
			
		||||
    if((log.back().PieceCollector.size())) //unset all
 | 
			
		||||
        for(int i=0;i<puzzleMat.p_myBox.size();i++)
 | 
			
		||||
            if(puzzleMat.p_myBox[i]->GetPartID()==log.back().PieceCollector.begin()->second->GetPartID())//sets all with partid
 | 
			
		||||
                puzzleMat.p_myBox[i]->set=false;
 | 
			
		||||
 | 
			
		||||
    log.pop_back();
 | 
			
		||||
    if(!backtrack(log,puzzleMat))
 | 
			
		||||
        return false;
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -44,6 +44,7 @@ public:
 | 
			
		||||
        createBox(); createp_box();
 | 
			
		||||
        if(!dp.PreProcessing({cols,rows}, nullptr))  return false;
 | 
			
		||||
        if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
 | 
			
		||||
        if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;
 | 
			
		||||
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -17,13 +17,14 @@ int main()
 | 
			
		||||
 | 
			
		||||
    //puzzleMat.createRandomBox();
 | 
			
		||||
 | 
			
		||||
    cout << "Solving Puzzle now...";
 | 
			
		||||
    cout << "Solving Puzzle now..." << flush;
 | 
			
		||||
    while(next(log, puzzleMat));
 | 
			
		||||
 | 
			
		||||
    cout << "Done!" << endl;
 | 
			
		||||
 | 
			
		||||
    cout << log.size() << endl;
 | 
			
		||||
    cout << "Printing Puzzle now..." <<flush;
 | 
			
		||||
    puzzleMat.resultImage(log);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    puzzleMat.printPuzzle();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user