Merge branch 'master' into Layer_PoempelPosition

This commit is contained in:
Raphael Maenle 2018-01-20 22:53:05 +01:00
commit 1161b972ba
7 changed files with 522 additions and 91 deletions

View File

@ -222,8 +222,6 @@ bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
|| (((negativePart & 0b00000011) == 0b00000000) && ((myPart & 0b00000011) == 0b00000000)) )
)
{
if(myCoor.row==18 && myCoor.col==35)
cout << "gud: " << std::bitset<8>(myPart) << endl;
return true;
}
return false;
@ -399,6 +397,7 @@ bool analyseParts::getImages(){
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
vector<Point> corners;
vector<double> lens;
vector<Mat> puzzleimages;
vector<vector<Point> > contours1;
@ -430,6 +429,8 @@ bool analyseParts::getImages(){
}
mask.setCorners(corners);
mask.setTabs(analyseContour(corners,contours[0]));
mask.setLens(analyseLens(lens, corners));
mask.setMidpoint(calcMidpoint(corners));
masks.push_back(mask);
destroyAllWindows();
}
@ -448,6 +449,24 @@ Point analyseParts::findCenter(Mat img){
return center;
}
float pitch2Points(Point one, Point two) //In Header
{
float pitch=0;
float deltay=0;
float deltax = 0;
deltay = abs(one.y - two.y);
deltax = abs(one.x - two.x);
if(deltax == 0)
deltax = 0.1;
if(deltay == 0)
deltay = 0.1;
pitch = deltay/deltax;
return pitch;
}
vector<Point> analyseParts::findCorners(vector<Point> contour, Point center){
int minContourPoint = 5;
vector<vector<Point>> quad_contour;
@ -614,136 +633,542 @@ vector<Point> analyseParts::findCorners(vector<Point> contour, Point center){
if(DISPLAY) imshow("draw",drawing);
return corners;
}
unsigned char analyseParts::analyseContour(vector<Point> corners, vector<Point> contour) {
vector<Point> contour_right;
vector<Point> contour_top;
vector<Point> contour_left;
vector<Point> contour_bottom;
Mat drawing = createEmpty(Point(IMG_SIZE,IMG_SIZE),1);
int count = 0;
int corner0 = 0, corner1 = 0, corner2 = 0, corner3 = 0;
for(int i = 0; i < contour.size(); i++){
//cout << "contour " << contour[i] << endl;
if(contour[i] == corners[0])
corner0 = i;
if(contour[i] == corners[1])
else if(contour[i] == corners[1])
corner1 = i;
if(contour[i] == corners[2])
else if(contour[i] == corners[2])
corner2 = i;
if(contour[i] == corners[3])
else if(contour[i] == corners[3])
corner3 = i;
}
count = corner0;
while(contour[count] != contour[corner2]){
count++;
count %= contour.size();
contour_right.push_back(contour[count]);
circle(drawing,contour[count],3,Scalar(255,0,0),2,8);
}
count = corner2;
while(contour[count] != contour[corner3]){
count++;
count %= contour.size();
contour_top.push_back(contour[count]);
circle(drawing,contour[count],3,Scalar(0,255,0),2,8);
}
count = corner3;
while(contour[count] != contour[corner1]){
count++;
count %= contour.size();
contour_left.push_back(contour[count]);
circle(drawing,contour[count],3,Scalar(0,0,255),2,8);
}
count = corner1;
while(contour[count] != contour[corner0]){
count++;
count %= contour.size();
contour_bottom.push_back(contour[count]);
circle(drawing,contour[count],3,Scalar(255,255,255),2,8);
}
float ref_right = (contour[corner0].x+contour[corner2].x)/2;
float ref_top = (contour[corner2].y+contour[corner3].y)/2;
float ref_left = (contour[corner3].x+contour[corner1].x)/2;
float ref_bottom = (contour[corner1].y+contour[corner0].y)/2;
contour_right.insert(contour_right.begin(),corners[0]);
contour_right.push_back(corners[2]);
contour_top.insert(contour_top.begin(),corners[2]);
contour_top.push_back(corners[3]);
contour_left.insert(contour_left.begin(),corners[3]);
contour_left.push_back(corners[1]);
contour_bottom.insert(contour_bottom.begin(),corners[1]);
contour_bottom.push_back(corners[0]);
/*-------------------------------------*/
//ecken Korrektur rechte Kontur
/*-------------------------------------*/
vector<Point> contour_r;
double laenge = 0;
int idx = 0, counter = 0, c = 0, d = 0;
while (counter < (contour_right.size()-1)) {
counter++;
c++;
laenge = sqrt((contour_right[idx].x - contour_right[idx + c].x) * (contour_right[idx].x - contour_right[idx + c].x) +
(contour_right[idx].y - contour_right[idx + c].y) * (contour_right[idx].y - contour_right[idx + c].y));
if (laenge > 4) {
d++;
contour_r.push_back(contour_right[idx]);
idx = counter;
c = 0;
}
}
float k = 0;
int correct_count = 0;
int correct_idx = 0;
for(correct_count = 0; correct_count < contour_r.size()-2; correct_count++){
k = pitch2Points(contour_r[correct_count],contour_r[correct_count+1]);
//cout << "unten: " << k << endl;
if(k >= 2) {
correct_idx = correct_count;
correct_count = contour_r.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[0] = contour_r[correct_idx];
}
/*-----------------------------------*/
vector<Point> contour_r1;
laenge = 0;
idx = contour_right.size()-1, counter = contour_right.size()-1, c = 0, d = 0;
while (counter > 1) {
counter--;
c--;
laenge = sqrt((contour_right[idx].x - contour_right[idx + c].x) * (contour_right[idx].x - contour_right[idx + c].x) +
(contour_right[idx].y - contour_right[idx + c].y) * (contour_right[idx].y - contour_right[idx + c].y));
if (laenge > 4) {
contour_r1.push_back(contour_right[idx]);
idx = counter;
c = 0;
}
}
k = 0;
correct_count = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_r1.size()-2; correct_count++){
k = pitch2Points(contour_r1[correct_count],contour_r1[correct_count+1]);
// cout << "oben: " << k << endl;
if(k >= 2) {
correct_idx = correct_count;
correct_count = contour_r1.size();
}
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[2] = contour_r1[correct_idx];
}
/*-----------------------------------*/
/*-------------------------------------*/
//ecken Korrektur links Kontur
/*-------------------------------------*/
vector<Point> contour_l;
laenge = 0;
idx = 0, counter = 0, c = 0, d = 0;
while (counter < (contour_left.size()-1)) {
counter++;
c++;
laenge = sqrt((contour_left[idx].x - contour_left[idx + c].x) * (contour_left[idx].x - contour_left[idx + c].x) +
(contour_left[idx].y - contour_left[idx + c].y) * (contour_left[idx].y - contour_left[idx + c].y));
if (laenge > 4) {
d++;
contour_l.push_back(contour_left[idx]);
idx = counter;
c = 0;
}
}
k = 0;
correct_count = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_l.size()-2; correct_count++){
k = pitch2Points(contour_l[correct_count],contour_l[correct_count+1]);
// cout << "oben _links: " << k << endl;
if(k >= 2) {
correct_idx = correct_count;
correct_count = contour_l.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[3] = contour_l[correct_idx];
}
/*-----------------------------------*/
vector<Point> contour_l1;
laenge = 0;
idx = contour_left.size()-1, counter = contour_left.size()-1, c = 0, d = 0;
while (counter > 1) {
counter--;
c--;
laenge = sqrt((contour_left[idx].x - contour_left[idx + c].x) * (contour_left[idx].x - contour_left[idx + c].x) +
(contour_left[idx].y - contour_left[idx + c].y) * (contour_left[idx].y - contour_left[idx + c].y));
if (laenge > 4) {
contour_l1.push_back(contour_left[idx]);
idx = counter;
c = 0;
}
if(correct_count > 500)
break;
}
k = 0;
correct_count = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_l1.size(); correct_count++){
k = pitch2Points(contour_l1[correct_count],contour_l1[correct_count+1]);
if(k >= 2) {
// cout << "end _links: " << endl;
correct_idx = correct_count;
correct_count = contour_l1.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
// cout << "unten _links_correct: " << correct_idx << endl;
if(correct_idx > 0){
corners[1] = contour_l1[correct_idx];
}
/*-----------------------------------*/
/*-------------------------------------*/
//ecken Korrektur oben Kontur
/*-------------------------------------*/
vector<Point> contour_t;
laenge = 0;
idx = 0, counter = 0, c = 0, d = 0;
while (counter < (contour_top.size()-1)) {
counter++;
c++;
laenge = sqrt((contour_top[idx].x - contour_top[idx + c].x) * (contour_top[idx].x - contour_top[idx + c].x) +
(contour_top[idx].y - contour_top[idx + c].y) * (contour_top[idx].y - contour_top[idx + c].y));
if (laenge > 4) {
d++;
contour_t.push_back(contour_top[idx]);
idx = counter;
c = 0;
}
if(correct_count > 500)
break;
}
k = 0;
correct_count = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_t.size()-2; correct_count++){
k = pitch2Points(contour_t[correct_count],contour_t[correct_count+1]);
// cout << "top _rechts: " << k << endl;
if(k <= 2) {
correct_idx = correct_count;
correct_count = contour_t.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[2] = contour_t[correct_idx];
}
/*-----------------------------------*/
vector<Point> contour_t1;
laenge = 0;
idx = contour_top.size()-1, counter = contour_top.size()-1, c = 0, d = 0;
while (counter > 1) {
counter--;
c--;
laenge = sqrt((contour_top[idx].x - contour_top[idx + c].x) * (contour_top[idx].x - contour_top[idx + c].x) +
(contour_top[idx].y - contour_top[idx + c].y) * (contour_top[idx].y - contour_top[idx + c].y));
if (laenge > 4) {
contour_t1.push_back(contour_top[idx]);
idx = counter;
c = 0;
}
if(correct_count > 500)
break;
}
k = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_t1.size(); correct_count++){
k = pitch2Points(contour_t1[correct_count],contour_t1[correct_count+1]);
if(k < 2) {
correct_idx = correct_count;
correct_count = contour_t1.size();
}
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[3] = contour_t1[correct_idx];
}
/*-------------------------------------*/
/*-------------------------------------*/
//ecken Korrektur unten Kontur
/*-------------------------------------*/
vector<Point> contour_b;
laenge = 0;
idx = 0, counter = 0, c = 0, d = 0;
while (counter < (contour_bottom.size()-1)) {
counter++;
c++;
laenge = sqrt((contour_bottom[idx].x - contour_bottom[idx + c].x) * (contour_bottom[idx].x - contour_bottom[idx + c].x) +
(contour_bottom[idx].y - contour_bottom[idx + c].y) * (contour_bottom[idx].y - contour_bottom[idx + c].y));
if (laenge > 4) {
d++;
contour_b.push_back(contour_bottom[idx]);
idx = counter;
c = 0;
}
if(correct_count > 500)
break;
}
k = 0;
correct_count = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_b.size()-2; correct_count++){
k = pitch2Points(contour_b[correct_count],contour_b[correct_count+1]);
// cout << "bottom _rechts: " << k << endl;
if(k <= 2) {
correct_idx = correct_count;
correct_count = contour_b.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[1] = contour_b[correct_idx];
}
/*-----------------------------------*/
vector<Point> contour_b1;
laenge = 0;
idx = contour_bottom.size()-1, counter = contour_bottom.size()-1, c = 0, d = 0;
while (counter > 1) {
counter--;
c--;
laenge = sqrt((contour_bottom[idx].x - contour_bottom[idx + c].x) * (contour_bottom[idx].x - contour_bottom[idx + c].x) +
(contour_bottom[idx].y - contour_bottom[idx + c].y) * (contour_bottom[idx].y - contour_bottom[idx + c].y));
if (laenge > 4) {
contour_b1.push_back(contour_bottom[idx]);
idx = counter;
c = 0;
}
if(correct_count > 500)
break;
}
k = 0;
correct_idx = 0;
for(correct_count = 0; correct_count < contour_b1.size(); correct_count++){
k = pitch2Points(contour_b1[correct_count],contour_b1[correct_count+1]);
if(k < 2) {
correct_idx = correct_count;
correct_count = contour_b1.size();
}
if(correct_count > 500)
break;
}
/*-----------------------------------*/
if(correct_idx > 0){
corners[0] = contour_b1[correct_idx];
}
/*-----------------------------------*/
/*Korrektur Contour*/
vector<Point> contour_right_new;
vector<Point> contour_top_new;
vector<Point> contour_left_new;
vector<Point> contour_bottom_new;
for(int i = 0; i < contour.size(); i++){
if(contour[i] == corners[0])
corner0 = i;
else if(contour[i] == corners[1])
corner1 = i;
else if(contour[i] == corners[2])
corner2 = i;
else if(contour[i] == corners[3])
corner3 = i;
}
count = corner0;
while(contour[count] != contour[corner2]){
count++;
count %= contour.size();
contour_right_new.push_back(contour[count]);
}
count = corner2;
while(contour[count] != contour[corner3]){
count++;
count %= contour.size();
contour_top_new.push_back(contour[count]);
}
count = corner3;
while(contour[count] != contour[corner1]){
count++;
count %= contour.size();
contour_left_new.push_back(contour[count]);
}
count = corner1;
while(contour[count] != contour[corner0]){
count++;
count %= contour.size();
contour_bottom_new.push_back(contour[count]);
}
contour_right_new.insert(contour_right_new.begin(),corners[0]);
contour_right_new.push_back(corners[2]);
contour_top_new.insert(contour_top_new.begin(),corners[2]);
contour_top_new.push_back(corners[3]);
contour_left_new.insert(contour_left_new.begin(),corners[3]);
contour_left_new.push_back(corners[1]);
contour_bottom_new.insert(contour_bottom_new.begin(),corners[1]);
contour_bottom_new.push_back(corners[0]);
/*----------------------*/
float ref_right = (corners[0].x+corners[2].x)/2;
float ref_top = (corners[2].y+corners[3].y)/2;
float ref_left = (corners[3].x+corners[1].x)/2;
float ref_bottom = (corners[1].y+corners[0].y)/2;
/*---------Suche Poempel Rechts---------------*/
float max_dist = 0;
float dist = 0;
int max_idx = 0;
for(int i = 0; i < contour_right.size(); i++){
dist = abs(ref_right-contour_right[i].x);
int max_dist_idx = 0;
for(int i = 0; i < contour_right_new.size(); i++){
dist = abs(ref_right-contour_right_new[i].x);
if(dist > max_dist) {
max_dist = dist;
max_idx = i;
max_dist_idx = i;
}
}
/*-------------------------------------*/
unsigned char tabs = 0;
circle(drawing,contour_right[max_idx],10,Scalar(255,0,255),2,8);
if (ref_right - contour_right[max_idx].x <= -20)
int poembel_threshold = 15;
if (ref_right - contour_right_new[max_dist_idx].x <= -poembel_threshold) {
tabs |= (2 << RIGHT);
if (ref_right - contour_right[max_idx].x >= 20)
}
if (ref_right - contour_right_new[max_dist_idx].x >= poembel_threshold) {
tabs |= (1 << RIGHT);
if (abs(ref_right - contour_right[max_idx].x) < 20)
}
if (abs(ref_right - contour_right_new[max_dist_idx].x) < poembel_threshold) {
tabs |= (0 << RIGHT);
}
/*---------Suche Poempel Oben---------------*/
max_dist = 0;
dist = 0;
max_idx = 0;
for(int i = 0; i < contour_top.size(); i++){
dist = abs(ref_top-contour_top[i].y);
max_dist_idx = 0;
for(int i = 0; i < contour_top_new.size(); i++){
dist = abs(ref_top -contour_top_new[i].y);
if(dist > max_dist) {
max_dist = dist;
max_idx = i;
max_dist_idx = i;
}
}
circle(drawing,contour_top[max_idx],10,Scalar(255,0,255),2,8);
if (ref_top - contour_top[max_idx].y <= -20)
/*-------------------------------------*/
if (ref_top - contour_top_new[max_dist_idx].y <= -poembel_threshold) {
tabs |= (1 << TOP);
if (ref_top - contour_top[max_idx].y >= 20)
}
if (ref_top - contour_top_new[max_dist_idx].y >= poembel_threshold) {
tabs |= (2 << TOP);
if (abs(ref_top - contour_top[max_idx].y) < 20)
}
if (abs(ref_top - contour_top_new[max_dist_idx].y) < poembel_threshold) {
tabs |= (0 << TOP);
}
/*---------Suche Poempel Links---------------*/
max_dist = 0;
dist = 0;
max_idx = 0;
for(int i = 0; i < contour_left.size(); i++){
dist = abs(ref_left-contour_left[i].x);
max_dist_idx = 0;
for(int i = 0; i < contour_left_new.size(); i++){
dist = abs(ref_left -contour_left_new[i].x);
if(dist > max_dist) {
max_dist = dist;
max_idx = i;
max_dist_idx = i;
}
}
circle(drawing,contour_left[max_idx],10,Scalar(255,0,255),2,8);
if (ref_left - contour_left[max_idx].x <= -20)
/*-------------------------------------*/
if (ref_left - contour_left_new[max_dist_idx].x <= -poembel_threshold) {
tabs |= (1 << LEFT);
if (ref_left - contour_left[max_idx].x >= 20)
}
if (ref_left - contour_left_new[max_dist_idx].x >= poembel_threshold) {
tabs |= (2 << LEFT);
if (abs(ref_left - contour_left[max_idx].x) < 20)
}
if (abs(ref_left - contour_left_new[max_dist_idx].x) < poembel_threshold) {
tabs |= (0 << LEFT);
}
/*---------Suche Poempel Oben---------------*/
max_dist = 0;
dist = 0;
max_idx = 0;
for(int i = 0; i < contour_bottom.size(); i++){
dist = abs(ref_bottom-contour_bottom[i].y);
max_dist_idx = 0;
for(int i = 0; i < contour_bottom_new.size(); i++){
dist = abs(ref_bottom -contour_bottom_new[i].y);
if(dist > max_dist) {
max_dist = dist;
max_idx = i;
max_dist_idx = i;
}
}
circle(drawing,contour_bottom[max_idx],10,Scalar(255,0,255),2,8);
if (ref_bottom - contour_bottom[max_idx].y <= -20)
/*-------------------------------------*/
if (ref_bottom - contour_bottom_new[max_dist_idx].y <= -poembel_threshold) {
tabs |= (2 << BOTTOM);
if (ref_bottom - contour_bottom[max_idx].y >= 20)
}
if (ref_bottom - contour_bottom_new[max_dist_idx].y >= poembel_threshold) {
tabs |= (1 << BOTTOM);
if (abs(ref_bottom - contour_bottom[max_idx].y) < 20)
}
if (abs(ref_bottom - contour_bottom_new[max_dist_idx].y) < poembel_threshold) {
tabs |= (0 << BOTTOM);
//cout << bitset<sizeof(char) * CHAR_BIT> (tabs) << "b\n";
if(DISPLAY)imshow("corners",drawing);
if(DISPLAY)waitKey(0);
}
return tabs;
}
vector<double> analyseParts::analyseLens(vector<double> lens, vector<Point> corners){
Point space = corners[3] - corners[2];
double dist1 = sqrt(space.x*space.x+space.y*space.y);
lens.push_back(dist1);
space = corners[2] - corners[0];
dist1 = sqrt(space.x*space.x+space.y*space.y);
lens.push_back(dist1);
space = corners[0] - corners[1];
dist1 = sqrt(space.x*space.x+space.y*space.y);
lens.push_back(dist1);
space = corners[1] - corners[3];
dist1 = sqrt(space.x*space.x+space.y*space.y);
lens.push_back(dist1);
return lens;
}
Point analyseParts::calcMidpoint(vector<Point> corners){
Point midpoint;
midpoint = (corners[0] + corners[1] + corners[2] + corners[3])/4;
return midpoint;
}

View File

@ -78,6 +78,10 @@ public:
void setHierarchy(vector<Vec4i> hier){hierarchy = std::move(hier);}
void setCorners(vector<Point> cor){corners = std::move(cor);}
void setTabs(unsigned char t){tabs = t;}
vector<double> getLen(){return len;}
void setLens(vector<double> l ){len = l;}
Point getMidpoint(){return midpoint;}
void setMidpoint(Point m ){midpoint = m;}
vector<Point> getCorners(){return corners;}
@ -87,7 +91,9 @@ private:
vector<vector<Point>> contour;
vector<Vec4i> hierarchy;
Point center;
vector<double> len;
unsigned char tabs;
Point midpoint;
};
class analyseParts{
@ -98,6 +104,10 @@ public:
Point getCenter(int i){if(i>= nr_parts)return masks[nr_parts-1].getCenter(); else return masks[i].getCenter();}
vector<Vec4i> getHierarchy(int i){if(i>= nr_parts)return masks[nr_parts-1].getHierarchy(); else return masks[i].getHierarchy();}
unsigned char getTabs(int i){if(i>= nr_parts)return masks[nr_parts-1].getTabs(); else return masks[i].getTabs();}
vector<double> getLen(int i ){return masks[i].getLen();}
vector<double> analyseLens(vector<double>, vector<Point>);
Point calcMidpoint(vector<Point>);
Point getMidpoint(int i){return masks[i].getMidpoint();}
Point findCenter(Mat);
vector<Point> findCorners(vector<Point>,Point);
unsigned char analyseContour(vector<Point>, vector<Point>);

View File

@ -9,7 +9,7 @@ bool AbstractionLayer_PoempelPosition::PreProcessing(coor mySize, const vector<
InitialiseConstraintMatrixSize(mySize.col, mySize.row);
cout << "Done" << endl;
return false;
return true;
}
//it through qualityVector and removes all that do not trigger PlaceOfPartGood
@ -17,7 +17,7 @@ bool AbstractionLayer_PoempelPosition::EvaluateQuality (const coor constraintCoo
{
for(int i = 0;i<qVector.size();i++)
{
float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a3.SideLength));
float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a3.SideLength);
if(value > 0.8)//TODO find threshold
{
qVector[i].first=value;

View File

@ -168,14 +168,14 @@ Mat Puzzle::resultImage( vector<LogEntry>& log){
char name[100];
for (auto it:log)
{
if (it.myCoor.col == 12 && it.myCoor.row == 0)
if (it.myCoor.col == 27 && it.myCoor.row == 5)
{
;
// imshow("result",result);
// waitKey(0);
}
cout << it.PieceCollector[0].second->GetPartID() << endl;
//cout << it.PieceCollector[0].second->GetPartID() << endl;
int imageNumber = it.PieceCollector[0].second->GetPartID();
//cout<<"imageIndex: "<< imageNumber << endl;
@ -186,7 +186,8 @@ Mat Puzzle::resultImage( vector<LogEntry>& log){
copyMakeBorder(img,img,200,200,200,200,BORDER_CONSTANT,Scalar(255,255,255));
Mat invert = Mat::ones(img.size(), CV_8UC3); // invert for rotation to work correctly
bitwise_not ( img, invert );
if (it.myCoor.col == 12 && it.myCoor.row == 0)
if (it.myCoor.col == 35 && it.myCoor.row == 5)
{
//imshow("img",img);
//waitKey(0);

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@ -44,7 +44,6 @@ void createNextLogElement(vector<LogEntry>& log, Puzzle& puzzleMat)
log.emplace_back(LogEntry(coor(0, 0)));
log.back().myCoor = calculateNextCoor(log, puzzleMat);
puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding
cout << "-----------------------" << endl;
//get all not set pieces
for(auto it:puzzleMat.p_myBox)
if(!it->set)
@ -110,16 +109,13 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
//tell log entry that it is set
log.back().Set();
puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
cout << "log:" << endl;
for(auto it:log.back().PieceCollector)
cout << std::bitset<8>(it.second->m_a1.getConnections()) << "|" << it.second->GetPartID() << endl;
//cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
}
bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
{
cout << "backtracking" ;
if(log.empty())
{
cout << "Puzzle not solveable!" << endl;
@ -129,39 +125,36 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
//if more pieces possible, tset piece as not logged
if((log.back().PieceCollector.size())>1)
{
cout << " next piece" << endl;
for(int i=0;i<puzzleMat.p_myBox.size();i++)
for(int i=0;i<puzzleMat.p_myBox.size();i++)//unset puzzlepieces
if(puzzleMat.p_myBox[i]->GetPartID()==log.back().PieceCollector.begin()->second->GetPartID())//sets all with partid
puzzleMat.p_myBox[i]->set=false;
//remove similar in log
Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
//TODO remove this when further layers are added!!!
if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
{
if(log.back().PieceCollector.size()==1)
log.back().decreaseRandomed();
setsolution(log,puzzleMat);
return true;
}
}
//else remove log element and backtrack once more
else
{
cout << " no more pieces" << endl;
puzzleMat.removeConstrains(log.back().myCoor); //this should remove constraints from all layers
if((log.back().PieceCollector.size()))
if((log.back().PieceCollector.size())) //unset all
for(int i=0;i<puzzleMat.p_myBox.size();i++)
if(puzzleMat.p_myBox[i]->GetPartID()==log.back().PieceCollector.begin()->second->GetPartID())//sets all with partid
puzzleMat.p_myBox[i]->set=false;
log.pop_back();
if(!backtrack(log,puzzleMat))
return false;
return true;
}
}
//this is addon stuff that should later all be extracted into a sererate cpp as it is not core dispatcher functionality

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@ -44,6 +44,7 @@ public:
createBox(); createp_box();
if(!dp.PreProcessing({cols,rows}, nullptr)) return false;
if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;
return true;
}

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@ -17,13 +17,14 @@ int main()
//puzzleMat.createRandomBox();
cout << "Solving Puzzle now...";
cout << "Solving Puzzle now..." << flush;
while(next(log, puzzleMat));
cout << "Done!" << endl;
cout << log.size() << endl;
cout << "Printing Puzzle now..." <<flush;
puzzleMat.resultImage(log);
puzzleMat.printPuzzle();
return 0;
}