Clion Project created
Included Raphaels code in CLion Project
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		@@ -1,46 +1,46 @@
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#define MAX_ABSTRAX 1
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#define structdebug
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#include "header.h"
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//#include "../Codicil/test_puzzle_long40x40.h"
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int main()
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{
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	int cols=20, rows=20;
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	//some basic part stuff
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	vector<Part> myFirstPuzzle;
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	Part myFirstPart;
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	myFirstPart.setConnections(0b00101000);
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	myFirstPuzzle.push_back(myFirstPart);
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	//some basic random puzzle stuff
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	randomBox myRandomBox(cols,rows);
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	myRandomBox.createRandomPuzzle();
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	vector<PuzzlePiece> myFirstBox = myRandomBox.shuffle();
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	//undo everything and make this puzzle fucking imba hard!!!
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	//need 40x40 for this, so check your status
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	//makehard4040puzzle(myFirstBox);
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	//some advanced solver stuff
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	vector<LogEntry> log;
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	vector<PuzzlePiece*> p_myFirstBox;
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	//BoxClassify myFirstBox();
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	cout << "original puzzle: " << endl;
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	myRandomBox.printPuzzle();
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	cout << endl;
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	for(int i=0;i<myFirstBox.size();i++)
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		p_myFirstBox.push_back(&myFirstBox[i]);
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	Puzzle puzzleMat(cols, rows);
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	//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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	while(next(log, p_myFirstBox,puzzleMat));
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	puzzleMat.printPuzzle();
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}
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#define MAX_ABSTRAX 1
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#define structdebug
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#include "header.h"
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//#include "../Codicil/test_puzzle_long40x40.h"
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int main()
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{
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    int cols=20, rows=20;
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    //some basic part stuff
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    vector<Part> myFirstPuzzle;
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    Part myFirstPart;
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    myFirstPart.setConnections(0b00101000);
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    myFirstPuzzle.push_back(myFirstPart);
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    //some basic random puzzle stuff
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    randomBox myRandomBox(cols,rows);
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    myRandomBox.createRandomPuzzle();
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    vector<PuzzlePiece> myFirstBox = myRandomBox.shuffle();
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    //undo everything and make this puzzle fucking imba hard!!!
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    //need 40x40 for this, so check your status
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    //makehard4040puzzle(myFirstBox);
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    //some advanced solver stuff
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    vector<LogEntry> log;
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    vector<PuzzlePiece*> p_myFirstBox;
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    //BoxClassify myFirstBox();
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    cout << "original puzzle: " << endl;
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    myRandomBox.printPuzzle();
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    cout << endl;
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    for(int i=0;i<myFirstBox.size();i++)
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        p_myFirstBox.push_back(&myFirstBox[i]);
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    Puzzle puzzleMat(cols, rows);
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    //vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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    while(next(log, p_myFirstBox,puzzleMat));
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    puzzleMat.printPuzzle();
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}
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