added basic dP calculation, removed deprication warnings
Changed for loops to auto range, changed returns to bool literals, changed return of constructor to more basic call. added dP calculation, save of the per piece runtime is still missing in puzzlebox or constraint matrix.
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@ -176,4 +176,4 @@ void abstractionlayer1solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box,
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void setsolution(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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