added basic construct to keep on turning puzzle piece. non functional as of yet.
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@ -22,7 +22,8 @@ public:
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break;
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}
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}
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unsigned int getShift(){return shifts;}
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void resetShift(){shifts=0;}
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void shift(unsigned int moves);
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void randomCenterPiece();
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void printPiece() { cout << bitset<sizeof(unsigned char)*8> (getConnections()); }
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@ -94,7 +95,7 @@ public:
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bool PlaceOfPartGood(unsigned int m, unsigned int n, PuzzlePiece& myPart);
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bool PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart);
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bool testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart);
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bool testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart, int nrOfRotations=4);
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unsigned int tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator);
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unsigned int putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox);
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