edited destructionLayer, changed includes
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@ -10,6 +10,7 @@ set(SOURCE_FILES
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functions/solve/classExtension.cpp
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functions/solve/structure.cpp
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functions/AbstractionLayers/AbstraktionLayer_Base.h
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functions/AbstractionLayers/DestructionPower/DestructionPower.cpp
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)
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add_executable(PuzzleSolver ${SOURCE_FILES})
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include_directories(${OpenCV_INCLUDE_DIRS})
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@ -9,7 +9,6 @@
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#define DESTRUCTION_COUNT 1
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#include "../AbstraktionLayer_Base.h"
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#include "DestructionPower_Properties.h"
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#include <vector>
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#include <iostream>
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#include <bitset>
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@ -5,8 +5,6 @@
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#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
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#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
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#include <stdint.h>
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#include "DestructionPower.h"
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@ -15,21 +13,35 @@ class DestructionPower_Properties
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public:
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DestructionPower_Properties()
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{
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for(int i=0;i<DestructionArray.size();i++)
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DestructionArray[i]=(map[i]*DESTRUCTION_INIT);
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for(int i=0;i<sizeof(DestructionArray);i++)
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DestructionArray[i]=(SpeedTable[i]*DESTRUCTION_INIT);
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setSpeedTable();
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}
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map<int,float> getSpeedTable()
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{
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return SpeedTable;
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}
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void setSpeedTable()
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{ SpeedTable=create_SpeedTable();}
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private:
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static map<int,float> create_SpeedTable();
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static map<int,float> SpeedTable;
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float DestructionArray[DESTRUCTION_COUNT];
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static map<int,float> SpeedTable = create_SpeedTable;
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friend class DestructionPower;
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static map<int,float> create_SpeedTable(){
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map<int, float> m;
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m[1] = 0.001;
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return m;
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}
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};
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map<int,float> DestructionPower_Properties::create_SpeedTable()
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{
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map<int, float> m;
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m[1] = 0.001;
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return m;
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}
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#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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@ -6,7 +6,6 @@
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#define SOURCE_ABSTRACTIONLAYER_1_H
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#include "../AbstraktionLayer_Base.h"
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#include "AbstractionLayer_1_Properties.h"
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#include <vector>
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#include <iostream>
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#include <bitset>
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@ -11,9 +11,5 @@
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using namespace std;
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/**
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* IMPORTANT: Each new layer must be included there, to avoid compile errors
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*/
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#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp"
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#include "header/input.h"
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#include "header/solve.h"
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@ -1,9 +1,7 @@
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#ifndef SOURCE_PART_H
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#define SOURCE_PART_H
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#include <stdint.h>
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
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class AbstractionLayer_1_Properties;
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class DestructionPower_Properties;
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class Part
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{
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public:
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@ -37,5 +35,3 @@ private:
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int32_t m_partID;
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uint8_t m_numOfRotations;
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};
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#endif //SOURCE_PART_H
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@ -3,7 +3,6 @@
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#include <vector>
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#include <iostream>
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#include "input.h"
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#include <opencv2/highgui/highgui.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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