all layers activated

beware
This commit is contained in:
Raphael Maenle 2018-01-30 19:04:07 +01:00
parent 38a621380c
commit 3ae27ebc13
2 changed files with 4 additions and 4 deletions

View File

@ -1,6 +1,6 @@
#pragma once
//TODO!! increase Destructioncount
#define DESTRUCTION_COUNT 2
#define DESTRUCTION_COUNT 5
#include "DestructionPower_Properties.h"
#include "../AbstraktionLayer_Base.h"

View File

@ -105,14 +105,14 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
case 0://pömpel
puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 4://SURFFeature
case 1://SURFFeature
// return;
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 3://poempelposition
puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 1://color
case 4://color
puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 2://KantenLaenge
@ -148,7 +148,7 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
puzzleMat.resultImage(log);
//puzzleMat.resultImage(log);
}