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		| @@ -1,6 +1,6 @@ | |||||||
| #pragma once | #pragma once | ||||||
| //TODO!! increase Destructioncount | //TODO!! increase Destructioncount | ||||||
| #define DESTRUCTION_COUNT 2 | #define DESTRUCTION_COUNT 5 | ||||||
|  |  | ||||||
| #include "DestructionPower_Properties.h" | #include "DestructionPower_Properties.h" | ||||||
| #include "../AbstraktionLayer_Base.h" | #include "../AbstraktionLayer_Base.h" | ||||||
|   | |||||||
| @@ -105,14 +105,14 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat) | |||||||
|         case 0://pömpel |         case 0://pömpel | ||||||
|             puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); |             puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); | ||||||
|         break; |         break; | ||||||
|         case 4://SURFFeature |         case 1://SURFFeature | ||||||
| //            return; | //            return; | ||||||
|             puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); |             puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); | ||||||
|             break; |             break; | ||||||
|         case 3://poempelposition |         case 3://poempelposition | ||||||
|             puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); |             puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); | ||||||
|             break; |             break; | ||||||
|         case 1://color |         case 4://color | ||||||
|             puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); |             puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); | ||||||
|             break; |             break; | ||||||
|         case 2://KantenLaenge |         case 2://KantenLaenge | ||||||
| @@ -148,7 +148,7 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat) | |||||||
|     puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second); |     puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second); | ||||||
|     cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl; |     cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl; | ||||||
|     //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl; |     //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl; | ||||||
|     puzzleMat.resultImage(log); |     //puzzleMat.resultImage(log); | ||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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