code not functional, added in new function reverted original function
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@ -134,9 +134,8 @@ cout << endl;
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return 1;
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}
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return 0;
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}
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@ -145,6 +144,17 @@ cout << endl;
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//not yet functional!!!
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bool Puzzle::PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart)
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{
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PuzzlePiece tmpPuzzlePiece = myPart;
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//make tmp a negativ part
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if((tmpPuzzlePiece.getConnections() & 0b11000000) != 192 || 0)
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b11000000);
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if((tmpPuzzlePiece.getConnections() & 0b00110000) != 48 || 0)
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00110000);
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if((tmpPuzzlePiece.getConnections() & 0b00001100) != 12 || 0)
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00001100);
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if((tmpPuzzlePiece.getConnections() & 0b00000011) != 3 || 0)
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00000011);
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PuzzlePiece negativePart(0);
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@ -152,36 +162,16 @@ bool Puzzle::PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart
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negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
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negativePart.shift(2);
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//A and D or B and C or not A and not B and not C and not D
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if (
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( ( (negativePart.getConnections() & 0b10000000) & (myPart.getConnections() & 0b01000000))
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|| ( (negativePart.getConnections() & 0b01000000) & (myPart.getConnections() & 0b10000000))
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|| ((!(negativePart.getConnections() & 0b10000000) & !(myPart.getConnections() & 0b10000000)) & (!(negativePart.getConnections() & 0b01000000) & !(myPart.getConnections() & 0b01000000)))
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)
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&&
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( ( (negativePart.getConnections() & 0b00100000) & (myPart.getConnections() & 0b00010000))
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|| ( (negativePart.getConnections() & 0b00010000) & (myPart.getConnections() & 0b00100000))
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|| ((!(negativePart.getConnections() & 0b00100000) & !(myPart.getConnections() & 0b00100000)) & (!(negativePart.getConnections() & 0b00010000) & !(myPart.getConnections() & 0b00010000)))
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)
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&&
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( ( (negativePart.getConnections() & 0b00001000) & (myPart.getConnections() & 0b00000100))
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|| ( (negativePart.getConnections() & 0b00000100) & (myPart.getConnections() & 0b00001000))
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|| ((!(negativePart.getConnections() & 0b00001000) & !(myPart.getConnections() & 0b00001000)) & (!(negativePart.getConnections() & 0b00000100) & !(myPart.getConnections() & 0b00000100)))
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)
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&&
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( ( (negativePart.getConnections() & 0b00000010) & (myPart.getConnections() & 0b00000001))
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|| ( (negativePart.getConnections() & 0b00000001) & (myPart.getConnections() & 0b00000010))
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|| ((!(negativePart.getConnections() & 0b00000010) & !(myPart.getConnections() & 0b00000010)) & (!(negativePart.getConnections() & 0b00000001) & !(myPart.getConnections() & 0b00000001)))
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)
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)
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//check tmp part with environment
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if(((negativePart.getConnections() & 0b11000000) == (tmpPuzzlePiece.getConnections() & 0b11000000)) && ((negativePart.getConnections() & 0b00110000) == (tmpPuzzlePiece.getConnections() & 0b00110000))
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&& ((negativePart.getConnections() & 0b00001100) == (tmpPuzzlePiece.getConnections() & 0b00001100)) && ((negativePart.getConnections() & 0b00000011) == (tmpPuzzlePiece.getConnections() & 0b00000011)))
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return 1;
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cout << "nogood" << endl;
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return 0;
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}
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//prints the true puzzle (without 0 edges)
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