poempelfind broken

This commit is contained in:
Raphael Maenle 2018-01-27 18:07:42 +01:00
parent 9cd267bc7d
commit 4ed991539d
3 changed files with 17 additions and 9 deletions

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@ -1,6 +1,6 @@
#pragma once #pragma once
//TODO!! increase Destructioncount //TODO!! increase Destructioncount
#define DESTRUCTION_COUNT 2 #define DESTRUCTION_COUNT 3
#include "DestructionPower_Properties.h" #include "DestructionPower_Properties.h"
#include "../AbstraktionLayer_Base.h" #include "../AbstraktionLayer_Base.h"

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@ -72,6 +72,8 @@ coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat)
void solve(vector<LogEntry>& log,Puzzle& puzzleMat) void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
{ {
log.back().abstractionLevel = puzzleMat.dp.getNextAbstractionLayer(log.back().myCoor,log.back().abstractionLevel); //sets in abstractionLevel log.back().abstractionLevel = puzzleMat.dp.getNextAbstractionLayer(log.back().myCoor,log.back().abstractionLevel); //sets in abstractionLevel
cout << "a: " << log.back().abstractionLevel << endl;
//status(log,p_Box,puzzleMat); //status(log,p_Box,puzzleMat);
//TODO!! Add more layers here //TODO!! Add more layers here
switch(log.back().abstractionLevel) switch(log.back().abstractionLevel)
@ -80,7 +82,7 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector); //puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
break; break;
case 2://SURFFeature case 1://SURFFeature
// return; // return;
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break; break;
@ -88,8 +90,8 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
return; return;
puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break; break;
case 1://color case 2://color
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break; break;
case -1://random case -1://random
setsolution(log,puzzleMat); setsolution(log,puzzleMat);
@ -185,7 +187,7 @@ float capLogElements(vector<LogEntry>& log)
{ {
// Till Now only ground structure -> incorrect variable ans vector names // Till Now only ground structure -> incorrect variable ans vector names
double limit = 0.6; double limit = 0.9;
double diff = 0; double diff = 0;
int id=0; int id=0;
@ -211,6 +213,10 @@ float capLogElements(vector<LogEntry>& log)
if(id>0) if(id>0)
newid = --id; //set to the one just over limit newid = --id; //set to the one just over limit
cut(log,++newid);//this only for test
return 1;//this only for test
while(id<(log.back().PieceCollector.size()-1)) //find maximum difference in function while(id<(log.back().PieceCollector.size()-1)) //find maximum difference in function
{ {
if(!log.back().PieceCollector[id].first) if(!log.back().PieceCollector[id].first)
@ -223,7 +229,6 @@ float capLogElements(vector<LogEntry>& log)
newid = id; newid = id;
} }
} }
if(log.back().abstractionLevel==0)
cut(log,newid); cut(log,newid);
vectorsizeAfter = log.back().PieceCollector.size(); vectorsizeAfter = log.back().PieceCollector.size();
@ -244,6 +249,7 @@ void cut(vector<LogEntry>& log, int& cutID)
// geeignete Threshold values muessen noch getestet werden // geeignete Threshold values muessen noch getestet werden
bool SetBestOrMoreLayersArithmetical(vector<LogEntry>& log, qualityVector& cqVector) bool SetBestOrMoreLayersArithmetical(vector<LogEntry>& log, qualityVector& cqVector)
{ {
return false;
float threshold, tempBest = 0.0; float threshold, tempBest = 0.0;
unsigned int countHigherThreshold = 0; unsigned int countHigherThreshold = 0;
@ -315,6 +321,7 @@ void CalculateNewCombinedQuality(vector<LogEntry>& log, qualityVector& qVector,
if (cqVector.at(i).second->GetPartID() == qVector.at(j).second->GetPartID() && cqVector.at(i).second->GetNumOfRotations() == qVector.at(j).second->GetNumOfRotations()) { if (cqVector.at(i).second->GetPartID() == qVector.at(j).second->GetPartID() && cqVector.at(i).second->GetNumOfRotations() == qVector.at(j).second->GetNumOfRotations()) {
// sum Quality of PieceCollector (qualityVector) to combinedQualityVector // sum Quality of PieceCollector (qualityVector) to combinedQualityVector
cqVector.at(i).first += qVector.at(j).first; cqVector.at(i).first += qVector.at(j).first;
qVector.at(j).first = cqVector.at(i).first/DESTRUCTION_COUNT;
countSummarizedVectors++; countSummarizedVectors++;
removePart=false; removePart=false;
break; // skip remaining for loop => save time! break; // skip remaining for loop => save time!

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@ -49,6 +49,7 @@ public:
if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false; if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false; if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;
if(!a4.PreProcessing({cols,rows}, &p_myBox)) return false; if(!a4.PreProcessing({cols,rows}, &p_myBox)) return false;
if(!acm.PreProcessing({cols,rows}, &p_myBox)) return false;
return true; return true;
} }