added base structure into code
needs picture information expanded evaluation prototype
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#include "AbstractionLayer_PoempelPosition.h"
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#include "../../../header.h"
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bool AbstractionLayer_PoempelPosition::PreProcessing(coor mySize, const vector<Part*>* partArray)
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{
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//get layer information here
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cout << "Abstraction Poempel Position Preprocessing... " << flush;
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InitialiseConstraintMatrixSize(mySize.col, mySize.row);
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cout << "Done" << endl;
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return false;
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}
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//it through qualityVector and removes all that do not trigger PlaceOfPartGood
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bool AbstractionLayer_PoempelPosition::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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for(int i = 0;i<qVector.size();i++)
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{
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float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a3.SideLength));
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if(value > 0.8)//TODO find threshold
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{
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qVector[i].first=value;
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continue;
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}
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qVector[i].first=0;
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}
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}
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bool AbstractionLayer_PoempelPosition::SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_PoempelPosition_Properties constraint)
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{
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m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].SideLength=constraint.SideLength;
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}
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bool AbstractionLayer_PoempelPosition::RemoveConstraintOnPosition(const coor constraintCoordinate)
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{
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m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].SideLength={0,0,0,0,0,0,0,0};
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}
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float AbstractionLayer_PoempelPosition::PlaceOfPartGood(coor myCoor, vector<float> myPart)
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{
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//sets coordinates to correct position for layer
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//create negativePart, watch out for edges
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//check vector against negative part
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//return of well it fits within threshold
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}
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//shifts vector i steps to the right (8-2i to the left)
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void AbstractionLayer_PoempelPosition_Properties::shift(int i)
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{
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rotate(SideLength.begin(),SideLength.begin()+(8-2*i),SideLength.end());
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}
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