Added forward declarations to avoid ring compiler errors
This commit is contained in:
		@@ -4,7 +4,6 @@
 | 
			
		||||
#include <map>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "../../header/solve.h"
 | 
			
		||||
#include "../../header/input.h"
 | 
			
		||||
 | 
			
		||||
using namespace std;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@
 | 
			
		||||
#include <bitset>
 | 
			
		||||
#include <random>
 | 
			
		||||
 | 
			
		||||
class DestructionPower : public AbstraktionLayer_Base <DestructionPower_Properties>
 | 
			
		||||
class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    void PreProcessing(const vector<Part*>* partArray);//override
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,6 @@
 | 
			
		||||
#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
 | 
			
		||||
#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include "DestructionPower.h"
 | 
			
		||||
 | 
			
		||||
@@ -32,4 +30,4 @@ private:
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
 | 
			
		||||
#endif //SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,5 @@
 | 
			
		||||
#include "../../header.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//use this in second abstraction layer maybe ey?
 | 
			
		||||
void createRandomAbstraction2()
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -14,6 +14,7 @@ using namespace std;
 | 
			
		||||
/**
 | 
			
		||||
 * IMPORTANT: Each new layer must be included there, to avoid compile errors
 | 
			
		||||
 */
 | 
			
		||||
#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp"
 | 
			
		||||
#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
 | 
			
		||||
#include "functions/AbstractionLayers/DestructionPower/DestructionPower.h"
 | 
			
		||||
 | 
			
		||||
#include "header/solve.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -4,6 +4,7 @@
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
 | 
			
		||||
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
 | 
			
		||||
 | 
			
		||||
class Part
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
 
 | 
			
		||||
@@ -3,10 +3,11 @@
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <iostream>
 | 
			
		||||
#include "input.h"
 | 
			
		||||
#include <opencv2/highgui/highgui.hpp>
 | 
			
		||||
#include <opencv2/imgproc/imgproc.hpp>
 | 
			
		||||
 | 
			
		||||
class Part;
 | 
			
		||||
 | 
			
		||||
using namespace std;
 | 
			
		||||
 | 
			
		||||
class coor
 | 
			
		||||
 
 | 
			
		||||
@@ -1,9 +1,9 @@
 | 
			
		||||
#include "header.h"
 | 
			
		||||
#include "header/input.h"
 | 
			
		||||
 | 
			
		||||
int LogEntry::randomed(0);
 | 
			
		||||
unsigned int PuzzlePiece::idcount(0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user