Added forward declarations to avoid ring compiler errors

This commit is contained in:
TabDragon 2017-12-20 22:58:00 +01:00
parent e641199ce4
commit 60e57b9ae0
8 changed files with 8 additions and 10 deletions

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@ -4,7 +4,6 @@
#include <map> #include <map>
#include <vector> #include <vector>
#include "../../header/solve.h" #include "../../header/solve.h"
#include "../../header/input.h"
using namespace std; using namespace std;

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@ -15,7 +15,7 @@
#include <bitset> #include <bitset>
#include <random> #include <random>
class DestructionPower : public AbstraktionLayer_Base <DestructionPower_Properties> class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
{ {
public: public:
void PreProcessing(const vector<Part*>* partArray);//override void PreProcessing(const vector<Part*>* partArray);//override

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@ -5,8 +5,6 @@
#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H #ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H #define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
#include <stdint.h> #include <stdint.h>
#include "DestructionPower.h" #include "DestructionPower.h"
@ -32,4 +30,4 @@ private:
}; };
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H #endif //SOURCE_DESTRUCTIONPOWER_PROPERTIES_H

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@ -1,7 +1,5 @@
#include "../../header.h" #include "../../header.h"
//use this in second abstraction layer maybe ey? //use this in second abstraction layer maybe ey?
void createRandomAbstraction2() void createRandomAbstraction2()
{ {

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@ -14,6 +14,7 @@ using namespace std;
/** /**
* IMPORTANT: Each new layer must be included there, to avoid compile errors * IMPORTANT: Each new layer must be included there, to avoid compile errors
*/ */
#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp" #include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
#include "functions/AbstractionLayers/DestructionPower/DestructionPower.h"
#include "header/solve.h" #include "header/solve.h"

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@ -4,6 +4,7 @@
#include <stdint.h> #include <stdint.h>
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h" #include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h" #include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
class Part class Part
{ {
public: public:

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@ -3,10 +3,11 @@
#include <vector> #include <vector>
#include <iostream> #include <iostream>
#include "input.h"
#include <opencv2/highgui/highgui.hpp> #include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp> #include <opencv2/imgproc/imgproc.hpp>
class Part;
using namespace std; using namespace std;
class coor class coor

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@ -1,9 +1,9 @@
#include "header.h" #include "header.h"
#include "header/input.h"
int LogEntry::randomed(0); int LogEntry::randomed(0);
unsigned int PuzzlePiece::idcount(0); unsigned int PuzzlePiece::idcount(0);
int main() int main()
{ {