changed review and log
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@ -3,9 +3,7 @@ void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMa
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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{
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//status(log,p_Box,puzzleMat);
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//status(log,p_Box,puzzleMat);
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//log not yet started
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//log not yet started
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if(!(log.size()))
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if(!(log.size()))
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{
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{
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@ -15,7 +13,6 @@ bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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solve(log, p_Box,puzzleMat);
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solve(log, p_Box,puzzleMat);
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}
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}
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//last log element is set, create new log element
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//last log element is set, create new log element
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else if(log.back().isSet())
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else if(log.back().isSet())
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{
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{
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@ -79,8 +76,12 @@ bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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}
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}
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}
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}
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//cout << "next" << endl;
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//cout << "next" << endl;
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if(log.back().myCoor.n>36)
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return 1;
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{
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cout << "m: " << log.back().myCoor.m << " n: " << log.back().myCoor.n << endl;
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status(log,p_Box,puzzleMat);
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}
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return 1;
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}
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}
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@ -198,6 +199,8 @@ bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzl
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{
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{
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//cout << "one" << endl;
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//cout << "one" << endl;
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p_Box.push_back(log.back().PieceCollector[0]);
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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random_shuffle(p_Box.begin(),p_Box.end());
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puzzleMat.removePiece(log.back().myCoor.m, log.back().myCoor.n);
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puzzleMat.removePiece(log.back().myCoor.m, log.back().myCoor.n);
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log.pop_back();
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log.pop_back();
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//cout << "removed" << endl;
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//cout << "removed" << endl;
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@ -211,6 +214,8 @@ bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzl
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{
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{
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//cout << "multiple" << endl;
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//cout << "multiple" << endl;
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p_Box.push_back(log.back().PieceCollector[0]);
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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random_shuffle(p_Box.begin(),p_Box.end());
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log.back().PieceCollector.erase(log.back().PieceCollector.begin());
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log.back().PieceCollector.erase(log.back().PieceCollector.begin());
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if(log.back().PieceCollector.size()==1)
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if(log.back().PieceCollector.size()==1)
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@ -241,8 +246,8 @@ void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMa
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else
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else
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cout << "isset: 0" << endl;
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cout << "isset: 0" << endl;
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cout << "Abstraction: " << log[i].abstractionLevel << endl;
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//cout << "Abstraction: " << log[i].abstractionLevel << endl;
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cout << "m: " << log[i].myCoor.m << " n: " << log[i].myCoor.n << endl;
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//cout << "m: " << log[i].myCoor.m << " n: " << log[i].myCoor.n << endl;
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/*for(int j=0;j<log[i].PieceCollector.size();j++)
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/*for(int j=0;j<log[i].PieceCollector.size();j++)
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{
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{
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(*(log[i].PieceCollector[j])).printPiece();
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(*(log[i].PieceCollector[j])).printPiece();
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@ -253,6 +258,11 @@ void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMa
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cout << endl;
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cout << endl;
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cout << "Box:" << endl;
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cout << "Box:" << endl;
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cout << "size: " << p_Box.size() << endl;
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cout << "size: " << p_Box.size() << endl;
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for(vector<PuzzlePiece*>::iterator i = p_Box.begin();i!=p_Box.end();i++)
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{
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(*(*i)).printPiece();
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cout << endl;
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}
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cout << "Puzzle:" << endl;
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cout << "Puzzle:" << endl;
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puzzleMat.printPuzzle();
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puzzleMat.printPuzzle();
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@ -136,7 +136,7 @@ class LogEntry
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public:
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public:
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vector<PuzzlePiece*> PieceCollector;
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vector<PuzzlePiece*> PieceCollector;
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int abstractionLevel;
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int abstractionLevel;
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coor myCoor = coor();
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coor myCoor;
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void advance(){abstractionLevel++;}
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void advance(){abstractionLevel++;}
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void Set(){set=1;}
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void Set(){set=1;}
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@ -147,6 +147,7 @@ public:
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LogEntry()
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LogEntry()
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{
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{
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myCoor = coor();
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abstractionLevel=0;
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abstractionLevel=0;
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set=0;
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set=0;
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}
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}
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