Dispatcherprobleme bestehen
Springt momentan nicht in die nächste Reihe. Debugging gehört hier weiter gemacht.
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@ -15,7 +15,7 @@ bool DestructionPower::PreProcessing(coor mySize,const vector<Part*>* partArray)
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{
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cout << "DestructionPower Preprocessing... ";
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InitialiseConstraintMatrixSize(mySize.row,mySize.col);
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InitialiseConstraintMatrixSize(mySize.col,mySize.row);
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cout << "Done!" << endl;
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return true;
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}
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