Dispatcherprobleme bestehen

Springt momentan nicht in die nächste Reihe. Debugging gehört hier weiter gemacht.
This commit is contained in:
Raphael Maenle 2018-01-07 21:58:16 +01:00
parent c78518b1e9
commit 6754873cfd
6 changed files with 52 additions and 21 deletions

View File

@ -15,7 +15,7 @@ bool DestructionPower::PreProcessing(coor mySize,const vector<Part*>* partArray)
{ {
cout << "DestructionPower Preprocessing... "; cout << "DestructionPower Preprocessing... ";
InitialiseConstraintMatrixSize(mySize.row,mySize.col); InitialiseConstraintMatrixSize(mySize.col,mySize.row);
cout << "Done!" << endl; cout << "Done!" << endl;
return true; return true;
} }

View File

@ -74,8 +74,8 @@ void AbstractionLayer_1::CreateRandomPuzzle()
std::minstd_rand simple_rand; std::minstd_rand simple_rand;
simple_rand.seed((unsigned int)"dumbo"); simple_rand.seed((unsigned int)"dumbo");
for(int row = 1; row < m_constraintMatrix.size()-1; row++){ for(int col = 0; col < m_constraintMatrix.size()-2; col++){
for(int col = 1; col < (m_constraintMatrix[row].size() - 1);) for(int row = 0; row < (m_constraintMatrix[col].size() - 2);)
{ {
//create random piece //create random piece
uint8_t tempPiece = 0b00000000; uint8_t tempPiece = 0b00000000;
@ -100,20 +100,20 @@ void AbstractionLayer_1::CreateRandomPuzzle()
tempPiece|=0b00000010; tempPiece|=0b00000010;
//set edges and corners to 00 //set edges and corners to 00
if(row == 1) if(row == 0)
tempPiece and_eq (uint8_t)0b00111111; tempPiece and_eq (uint8_t)0b00111111;
if(row == (m_constraintMatrix.size() - 2)) if(row == (m_constraintMatrix[col].size() - 3))
tempPiece and_eq (uint8_t)0b11110011; tempPiece and_eq (uint8_t)0b11110011;
if(col == 1) if(col == 0)
tempPiece and_eq (uint8_t)0b11111100; tempPiece and_eq (uint8_t)0b11111100;
if(col == (m_constraintMatrix[row].size() - 2)) if(col == (m_constraintMatrix.size() - 3))
tempPiece and_eq (uint8_t)0b11001111; tempPiece and_eq (uint8_t)0b11001111;
//set piece if piece good //set piece if piece good
if(PlaceOfPartGood(coor((unsigned int)col,(unsigned int)row),tempPiece)) if(PlaceOfPartGood(coor((unsigned int)col,(unsigned int)row),tempPiece))
{ {
m_constraintMatrix[col][row].m_connections = tempPiece; m_constraintMatrix[col+1][row+1].m_connections = tempPiece;
col++; row++;
} }
} }
} }
@ -137,9 +137,10 @@ qualityVector AbstractionLayer_1::returnInBox(vector<Part>& PuzzleBox)
} }
void AbstractionLayer_1::printConstraintMatrix() { void AbstractionLayer_1::printConstraintMatrix() {
for (auto it1:m_constraintMatrix) { for (int j=0;j<m_constraintMatrix[0].size();j++) {
for (auto it2:it1) for (int i=0;i<m_constraintMatrix.size();i++)
std::cout << std::bitset<8>(it2.m_connections) << " ";
std::cout << std::bitset<8>(m_constraintMatrix[i][j].m_connections) << " ";
std::cout << std::endl; std::cout << std::endl;
} }
cout.flush(); cout.flush();
@ -161,10 +162,10 @@ bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
uint8_t negativePart=0b00000000; uint8_t negativePart=0b00000000;
negativePart or_eq (m_constraintMatrix[myCoor.row+1][myCoor.col].m_connections & 0b11000000); negativePart or_eq (m_constraintMatrix[myCoor.col+1][myCoor.row].m_connections & 0b00000011);
negativePart or_eq (m_constraintMatrix[myCoor.row][myCoor.col-1].m_connections & 0b00110000); negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row-1].m_connections & 0b00001100);
negativePart or_eq (m_constraintMatrix[myCoor.row-1][myCoor.col].m_connections & 0b00001100); negativePart or_eq (m_constraintMatrix[myCoor.col-1][myCoor.row].m_connections & 0b00110000);
negativePart or_eq (m_constraintMatrix[myCoor.row][myCoor.col+1].m_connections & 0b00000011); negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row+1].m_connections & 0b11000000);
shift(negativePart,2); shift(negativePart,2);
if ( if (
( ((((negativePart & 0b11000000) ^ (myPart & 0b11000000)) != 0b00000000) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000)) ( ((((negativePart & 0b11000000) ^ (myPart & 0b11000000)) != 0b00000000) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000))

View File

@ -39,7 +39,7 @@ void Puzzle::putIntoBox()
for(int rotations=0;rotations<4;rotations++) for(int rotations=0;rotations<4;rotations++)
{ {
tmpPart.m_a1.shift(1); tmpPart.m_a1.shift(1);
//TODO! add all other layers and rotationvariance here //TODO! add all other layerswith their rotaionvariance here
myBox.emplace_back(tmpPart); myBox.emplace_back(tmpPart);
} }
@ -61,6 +61,12 @@ void Puzzle::removeConstrains(coor removeCoordinates)
} }
void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece) void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
{ {
//dp
this->dp.m_constraintMatrix[setConstraints.col][setConstraints.row].DestructionArray.clear();
for(auto it:this->tmp_destructionArray)
this->dp.m_constraintMatrix[setConstraints.col][setConstraints.row].DestructionArray.emplace_back(it);
//a1
this->a1.SetConstraintOnPosition(setConstraints,constraintPiece->m_a1); this->a1.SetConstraintOnPosition(setConstraints,constraintPiece->m_a1);
} }
@ -98,3 +104,14 @@ bool Puzzle::allSet() {
return false; return false;
return true; return true;
} }
void Puzzle::clearMat()
{
for(unsigned int i=0;i<cols;i++)
{
for(unsigned int j=0;j<rows;j++)
{
this->removeConstrains({i,j});
}
}
}

View File

@ -150,7 +150,14 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
void calculateTrueDestructionPower(vector<LogEntry>& log, Puzzle& puzzleMat, float Layerworth) { void calculateTrueDestructionPower(vector<LogEntry>& log, Puzzle& puzzleMat, float Layerworth) {
float destructionPower = sqrt( float destructionPower = sqrt(
Layerworth * puzzleMat.dp.m_constraintMatrix[0][0].SpeedTable[log.back().abstractionLevel+1]); Layerworth * puzzleMat.dp.m_constraintMatrix[0][0].SpeedTable[log.back().abstractionLevel+1]);
puzzleMat.dp.setDestructionPower(log.back().myCoor, log.back().abstractionLevel, destructionPower);
//save destructionArray for when coor is done
if(puzzleMat.tmp_destructionArray.empty())
for(auto it:puzzleMat.dp.m_constraintMatrix[log.back().myCoor.col][log.back().myCoor.row].DestructionArray)
puzzleMat.tmp_destructionArray.emplace_back(it);
puzzleMat.tmp_destructionArray[log.back().abstractionLevel]=destructionPower;
} }
// PART RAUER_WEIDINGER // PART RAUER_WEIDINGER

View File

@ -59,12 +59,16 @@ public:
void printPuzzle(); void printPuzzle();
void printBox(); void printBox();
void createRandomBox(){createRandomPuzzle();putIntoBox();shuffle();createp_box();} void createRandomBox(){
myBox.clear();p_myBox.clear();
createRandomPuzzle();putIntoBox();
printPuzzle();shuffle();createp_box(); clearMat();}
void createRandomPuzzle(); void createRandomPuzzle();
void putIntoBox(); void putIntoBox();
void shuffle(); void shuffle();
void createBox(); void createBox();
void createp_box(); void createp_box();
void clearMat();
bool allSet(); bool allSet();
@ -73,6 +77,8 @@ public:
qualityVector combinedQualityVector; qualityVector combinedQualityVector;
vector<float> tmp_destructionArray;
private: private:
unsigned int cols; unsigned int cols;

View File

@ -5,7 +5,7 @@ int LogEntry::randomed(0);
int main() int main()
{ {
unsigned int cols=36,rows=28; unsigned int cols=6,rows=8;
vector<LogEntry> log; vector<LogEntry> log;
Puzzle puzzleMat(cols, rows); Puzzle puzzleMat(cols, rows);
@ -15,7 +15,7 @@ int main()
return 0; return 0;
} }
//puzzleMat.createRandomBox(); puzzleMat.createRandomBox();
cout << "Solving Puzzle now..."; cout << "Solving Puzzle now...";
while(next(log, puzzleMat)); while(next(log, puzzleMat));