changed to use heavypuzzle in main
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1e0018c6a4
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74e1e2e224
@ -77,11 +77,11 @@ bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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}
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}
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}
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}
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//cout << "next" << endl;
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//cout << "next" << endl;
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/*if(log.back().myCoor.n>8)
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if(log.back().myCoor.n>8)
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{
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{
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cout << "m: " << log.back().myCoor.m << " n: " << log.back().myCoor.n << endl;
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cout << "m: " << log.back().myCoor.m << " n: " << log.back().myCoor.n << endl;
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status(log,p_Box,puzzleMat);
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// status(log,p_Box,puzzleMat);
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}*/
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}
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return 1;
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return 1;
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}
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}
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@ -9,7 +9,7 @@
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int main()
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int main()
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{
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{
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int cols=10, rows=10;
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int cols=40, rows=40;
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//some basic part stuff
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//some basic part stuff
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vector<Part> myFirstPuzzle;
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vector<Part> myFirstPuzzle;
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Part myFirstPart;
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Part myFirstPart;
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@ -23,7 +23,8 @@ int main()
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//undo everything and make this puzzle fucking imba hard!!!
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//undo everything and make this puzzle fucking imba hard!!!
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//need 40x40 for this, so check your status
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//need 40x40 for this, so check your status
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//makehard4040puzzle(myFirstBox);
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makehard4040puzzle(myFirstBox);
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//some advanced solver stuff
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//some advanced solver stuff
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vector<LogEntry> log;
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vector<LogEntry> log;
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