Layer logic done, dispatcher simplified
This commit is contained in:
		@@ -72,6 +72,7 @@ coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
 | 
			
		||||
{
 | 
			
		||||
	log.back().abstractionLevel = puzzleMat.dp.getNextAbstractionLayer(log.back().myCoor,log.back().abstractionLevel); //sets in abstractionLevel
 | 
			
		||||
    cout << "abs: " << log.back().abstractionLevel << endl;
 | 
			
		||||
    //status(log,p_Box,puzzleMat);
 | 
			
		||||
    //TODO!! Add more layers here
 | 
			
		||||
    switch(log.back().abstractionLevel)
 | 
			
		||||
@@ -80,7 +81,7 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
 | 
			
		||||
            puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
 | 
			
		||||
        break;
 | 
			
		||||
        case 1://histogram
 | 
			
		||||
            return;
 | 
			
		||||
            puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
 | 
			
		||||
            break;
 | 
			
		||||
        case -1://random
 | 
			
		||||
            setsolution(log,puzzleMat);
 | 
			
		||||
@@ -109,7 +110,7 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
	//tell log entry that it is set
 | 
			
		||||
	log.back().Set();
 | 
			
		||||
    puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
 | 
			
		||||
    //cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
 | 
			
		||||
    cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
 | 
			
		||||
    //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -131,10 +132,10 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //remove similar in log
 | 
			
		||||
        Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
 | 
			
		||||
        log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
 | 
			
		||||
        puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
 | 
			
		||||
        //TODO remove this when further layers are added!!!
 | 
			
		||||
         Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
 | 
			
		||||
          log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
 | 
			
		||||
          puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
 | 
			
		||||
        //TODO reprogram similar removal to allow multilayer tracking
 | 
			
		||||
        if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
 | 
			
		||||
        {
 | 
			
		||||
            if(log.back().PieceCollector.size()==1)
 | 
			
		||||
@@ -298,12 +299,13 @@ void CalculateNewCombinedQuality(vector<LogEntry>& log, qualityVector& qVector,
 | 
			
		||||
    }
 | 
			
		||||
     else
 | 
			
		||||
     {
 | 
			
		||||
         for (unsigned int i = 0; i < cqVector.size(); i++) {
 | 
			
		||||
         for (unsigned int i = 0; i < cqVector.size();) {
 | 
			
		||||
             for (unsigned int j = 0; j < qVector.size(); j++) {
 | 
			
		||||
                 // search same PuzzlePart of qualityVector and combinedQualityVector
 | 
			
		||||
                 removePart=true;
 | 
			
		||||
                 if (cqVector.at(i).second->GetPartID() == qVector.at(j).second->GetPartID() && cqVector.at(i).second->GetNumOfRotations() == qVector.at(j).second->GetNumOfRotations()) {
 | 
			
		||||
                     // sum Quality of PieceCollector (qualityVector) to combinedQualityVector
 | 
			
		||||
                     cqVector.at(j).first += qVector.at(i).first;
 | 
			
		||||
                     cqVector.at(i).first += qVector.at(j).first;
 | 
			
		||||
                     countSummarizedVectors++;
 | 
			
		||||
                     removePart=false;
 | 
			
		||||
                     break; // skip remaining for loop => save time!
 | 
			
		||||
@@ -318,7 +320,7 @@ void CalculateNewCombinedQuality(vector<LogEntry>& log, qualityVector& qVector,
 | 
			
		||||
             {
 | 
			
		||||
                 swap(cqVector.at(i), cqVector.back());
 | 
			
		||||
                 cqVector.pop_back();
 | 
			
		||||
             }
 | 
			
		||||
             } else i++;
 | 
			
		||||
 | 
			
		||||
         }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user