Fixed error in AbstractionLayer + redefine of solve.h
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@ -106,7 +106,7 @@ void AbstractionLayer_1::setEdgeZero()
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bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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{
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{
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uint8_t negativePart(0)=0b00000000;
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uint8_t negativePart = 0b00000000;
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row+1].m_connections & 0b11000000);
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row+1].m_connections & 0b11000000);
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negativePart or_eq (m_constraintMatrix[myCoor.col-1][myCoor.row].m_connections & 0b00110000);
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negativePart or_eq (m_constraintMatrix[myCoor.col-1][myCoor.row].m_connections & 0b00110000);
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@ -1,3 +1,6 @@
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#ifndef SOURCE_SOLVE_H
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#define SOURCE_SOLVE_H
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#include <vector>
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#include <vector>
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#include <iostream>
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#include <iostream>
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#include "input.h"
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#include "input.h"
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@ -39,10 +42,12 @@ private:
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static int randomed;
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static int randomed;
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};
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};
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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bool next(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, puzzleMat);
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bool backtrack(vector<LogEntry>& log, vector<Part*>& p_Box, puzzleMat);
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void createNextLogElement(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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#endif //SOURCE_SOLVE_H
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