Merge branch 'Team_CMU_MergeBase' of https://github.com/MMRVZ2017/MPK.Puzzle into Team_CMU_MergeBase
This commit is contained in:
		| @@ -36,11 +36,11 @@ bool AbstractionLayer_1::RemoveConstraintOnPosition(const coor constraintCoordin | ||||
|  | ||||
| bool AbstractionLayer_1::CreateRandomPuzzle() | ||||
| { | ||||
|     std:: minstd_rand simple_rand; | ||||
|     std::minstd_rand simple_rand; | ||||
|     simple_rand.seed((unsigned int)"dumbo"); | ||||
|  | ||||
|     for(int col=1;col<m_constraintMatrix.size()-1;col++){ | ||||
|         for(int row=1;row<m_constraintMatrix[col].size()-1;) | ||||
|     for(int col = 1; col < m_constraintMatrix.size()-1; col++){ | ||||
|         for(int row = 1; row < (m_constraintMatrix[col].size() - 1);) | ||||
|         { | ||||
|             //create random piece | ||||
|             uint8_t tempPiece = 0b00000000; | ||||
| @@ -76,7 +76,10 @@ bool AbstractionLayer_1::CreateRandomPuzzle() | ||||
|  | ||||
|             //set piece if piece good | ||||
|             if(PlaceOfPartGood(coor(col,row),tempPiece)) | ||||
|                 row++; | ||||
|             { | ||||
|                 row++; // Sollte er hier nicht das Puzzleteil irgendwo abspeichern? Weiß aber nicht ob die constraint layer der richtige platz ist, oder nicht eine neue, bzw. die puzzlebox | ||||
|                 m_constraintMatrix[col][row].m_connections = tempPiece; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -98,9 +101,9 @@ qualityVector AbstractionLayer_1::returnInBox(vector<Part>& PuzzleBox) | ||||
|  | ||||
| void AbstractionLayer_1::setEdgeZero() | ||||
| { | ||||
|     for(int col=0;col<m_constraintMatrix.size();col++) | ||||
|         for(int row=0;row<m_constraintMatrix[col].size();row++) | ||||
|             if(col ==0 || col == m_constraintMatrix.size()-1 || row == 0 || row == m_constraintMatrix[col].size()-1) | ||||
|     for(int col = 0; col < m_constraintMatrix.size(); col++) | ||||
|         for(int row = 0; row < m_constraintMatrix[col].size(); row++) | ||||
|             if(col == 0 || col == (m_constraintMatrix.size() - 1) || row == 0 || row == (m_constraintMatrix[col].size() - 1)) | ||||
|                 m_constraintMatrix[col][row].m_connections=0b00000000; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -20,7 +20,7 @@ void Puzzle::putIntoBox() | ||||
|         { | ||||
|             //TODO! add rotation of all parts | ||||
|             //TODO! add id to every part (how) | ||||
|             tmpPart.m_test1=this->a1->m_constraintMatrix[i][j]; | ||||
|             tmpPart.m_test1=this->a1.m_constraintMatrix[i][j]; | ||||
|             //TODO! add all other layers here | ||||
|             myBox.emplace_back(tmpPart); | ||||
|         } | ||||
| @@ -36,14 +36,15 @@ void Puzzle::shuffle() | ||||
| //deletes all constraints from all abstractionlayers | ||||
| void Puzzle::removeConstrains(coor removeCoordinates) | ||||
| { | ||||
|     this->a1->RemoveConstraintOnPosition(removeCoordinates); | ||||
|     this->a1.RemoveConstraintOnPosition(removeCoordinates); | ||||
| } | ||||
|  | ||||
| void Puzzle::createRandomPuzzle() | ||||
| { | ||||
|     a1->CreateRandomPuzzle(); | ||||
|     a1.CreateRandomPuzzle(); | ||||
| } | ||||
|  | ||||
| void Puzzle::createp_box() | ||||
| { | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -74,7 +74,7 @@ void solve(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat) | ||||
|     switch(log.back().abstractionLevel) | ||||
|     { | ||||
|         case 1: | ||||
|             puzzleMat.a1->EvaluateQuality(log.back().myCoor, log.back().PieceCollector); | ||||
|             puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector); | ||||
|         break; | ||||
|  | ||||
|         default: | ||||
|   | ||||
| @@ -39,18 +39,18 @@ private: | ||||
| class Puzzle | ||||
| { | ||||
| public: | ||||
|     Puzzle(unsigned int newcols,unsigned int newrows,DestructionPower* newdp,AbstractionLayer_1):rows(newrows),cols(newcols) | ||||
|  | ||||
|     Puzzle(unsigned int newcols,unsigned int newrows):rows(newrows),cols(newcols) | ||||
|     { | ||||
|         dp=newdp; | ||||
|         a1->PreProcessing({rows,cols}, nullptr);//because could not set nullptr as default in override | ||||
|         dp->PreProcessing({rows,cols},nullptr); | ||||
|         a1.InitialiseConstraintMatrixSize(newcols+2, newrows+2); | ||||
|         a1.setEdgeZero(); | ||||
|     } | ||||
|  | ||||
|     coor getSizeAsCoor() | ||||
|     {return {cols,rows};} | ||||
|  | ||||
|     DestructionPower* dp; | ||||
|     AbstractionLayer_1* a1; | ||||
|     DestructionPower dp; | ||||
|     AbstractionLayer_1 a1; | ||||
|  | ||||
|     void removeConstrains(coor removeCoordinates); | ||||
|     void printPuzzle(); | ||||
|   | ||||
		Reference in New Issue
	
	Block a user