added a simple converter from part to puzzlepiece called convertPart2PuzzlePiece. takes and gives vectors only
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@@ -174,6 +174,7 @@ bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzl
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{
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(log.back().PieceCollector[0])->shift(1);
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//check rotion
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while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
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{
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log.back().PieceCollector[0]->shift(1);
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