added a simple converter from part to puzzlepiece called convertPart2PuzzlePiece. takes and gives vectors only
This commit is contained in:
		@@ -3,13 +3,13 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "header.h"
 | 
			
		||||
#include "../Codicil/test_puzzle_long40x40.h"
 | 
			
		||||
//#include "../Codicil/test_puzzle_long40x40.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
	int cols=4, rows=4;
 | 
			
		||||
	int cols=20, rows=20;
 | 
			
		||||
	//some basic part stuff
 | 
			
		||||
	vector<Part> myFirstPuzzle;
 | 
			
		||||
	Part myFirstPart;
 | 
			
		||||
@@ -40,8 +40,6 @@ int main()
 | 
			
		||||
	Puzzle puzzleMat(cols, rows);
 | 
			
		||||
 | 
			
		||||
	//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
 | 
			
		||||
	for(int i=0;i<myFirstBox.size();i++)
 | 
			
		||||
		cout << (*p_myFirstBox[i]).getShift() << endl;
 | 
			
		||||
	while(next(log, p_myFirstBox,puzzleMat));
 | 
			
		||||
 | 
			
		||||
	puzzleMat.printPuzzle();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user