added a simple converter from part to puzzlepiece called convertPart2PuzzlePiece. takes and gives vectors only
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		| @@ -270,3 +270,15 @@ void numerateBox(vector<PuzzlePiece>& myBox) | ||||
|  | ||||
|     return; | ||||
| } | ||||
|  | ||||
| std::vector<PuzzlePiece> convertPart2PuzzlePiece(std::vector<Part> simplePartBox) | ||||
| { | ||||
| 	std::vector<PuzzlePiece> advancedPartBox; | ||||
| 	for(int i=0;i<simplePartBox.size();i++) | ||||
| 	{ | ||||
| 		PuzzlePiece tmpNewPiece(0); | ||||
| 		tmpNewPiece.setConnections(simplePartBox[i].getConnections()); | ||||
| 		advancedPartBox.push_back(tmpNewPiece); | ||||
| 	} | ||||
| 	return advancedPartBox; | ||||
| } | ||||
| @@ -174,6 +174,7 @@ bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzl | ||||
| 	{ | ||||
|        (log.back().PieceCollector[0])->shift(1); | ||||
|  | ||||
|        //check rotion | ||||
|         while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3) | ||||
|         { | ||||
|             log.back().PieceCollector[0]->shift(1); | ||||
|   | ||||
| @@ -3,13 +3,13 @@ | ||||
|  | ||||
|  | ||||
| #include "header.h" | ||||
| #include "../Codicil/test_puzzle_long40x40.h" | ||||
| //#include "../Codicil/test_puzzle_long40x40.h" | ||||
|  | ||||
|  | ||||
| int main() | ||||
| { | ||||
|  | ||||
| 	int cols=4, rows=4; | ||||
| 	int cols=20, rows=20; | ||||
| 	//some basic part stuff | ||||
| 	vector<Part> myFirstPuzzle; | ||||
| 	Part myFirstPart; | ||||
| @@ -40,8 +40,6 @@ int main() | ||||
| 	Puzzle puzzleMat(cols, rows); | ||||
|  | ||||
| 	//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat); | ||||
| 	for(int i=0;i<myFirstBox.size();i++) | ||||
| 		cout << (*p_myFirstBox[i]).getShift() << endl; | ||||
| 	while(next(log, p_myFirstBox,puzzleMat)); | ||||
|  | ||||
| 	puzzleMat.printPuzzle(); | ||||
|   | ||||
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