added a simple converter from part to puzzlepiece called convertPart2PuzzlePiece. takes and gives vectors only
This commit is contained in:
parent
2c71dd7a47
commit
82d0c740c3
@ -269,4 +269,16 @@ void numerateBox(vector<PuzzlePiece>& myBox)
|
||||
myBox[i].setBoxIdentifier(i);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<PuzzlePiece> convertPart2PuzzlePiece(std::vector<Part> simplePartBox)
|
||||
{
|
||||
std::vector<PuzzlePiece> advancedPartBox;
|
||||
for(int i=0;i<simplePartBox.size();i++)
|
||||
{
|
||||
PuzzlePiece tmpNewPiece(0);
|
||||
tmpNewPiece.setConnections(simplePartBox[i].getConnections());
|
||||
advancedPartBox.push_back(tmpNewPiece);
|
||||
}
|
||||
return advancedPartBox;
|
||||
}
|
@ -174,6 +174,7 @@ bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzl
|
||||
{
|
||||
(log.back().PieceCollector[0])->shift(1);
|
||||
|
||||
//check rotion
|
||||
while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
|
||||
{
|
||||
log.back().PieceCollector[0]->shift(1);
|
||||
|
@ -3,13 +3,13 @@
|
||||
|
||||
|
||||
#include "header.h"
|
||||
#include "../Codicil/test_puzzle_long40x40.h"
|
||||
//#include "../Codicil/test_puzzle_long40x40.h"
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
|
||||
int cols=4, rows=4;
|
||||
int cols=20, rows=20;
|
||||
//some basic part stuff
|
||||
vector<Part> myFirstPuzzle;
|
||||
Part myFirstPart;
|
||||
@ -40,8 +40,6 @@ int main()
|
||||
Puzzle puzzleMat(cols, rows);
|
||||
|
||||
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
|
||||
for(int i=0;i<myFirstBox.size();i++)
|
||||
cout << (*p_myFirstBox[i]).getShift() << endl;
|
||||
while(next(log, p_myFirstBox,puzzleMat));
|
||||
|
||||
puzzleMat.printPuzzle();
|
||||
|
Loading…
Reference in New Issue
Block a user