Abstraction1 Komplett eingebunden - Probleme nun auf Dispatcherseite
Die Bilder sind in einem Ordner über dem Github abgespeichert, sieht man eh wohin die PATH zeigt. Bilder werden die "WORKING PIECES" verwendet.
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@ -5,21 +5,19 @@ int LogEntry::randomed(0);
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int main()
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{
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unsigned int cols=5, rows=6;
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unsigned int cols=36, rows=28;
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vector<LogEntry> log;
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Puzzle puzzleMat(cols, rows);
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if(!puzzleMat.PreProcessing())
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{
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cerr << "Error occured at PreProcessing!";
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cerr << "Error occurred at PreProcessing!";
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return 0;
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}
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puzzleMat.createRandomBox();
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cout << "here" << endl;
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//puzzleMat.createRandomBox();
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puzzleMat.a1.printConstraintMatrix();
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//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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while(next(log, puzzleMat.p_myBox,puzzleMat));
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puzzleMat.printPuzzle();
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