Merge branch 'TeamCGPU_TestWithBaseLayer' into Team_CMU_MergeBase
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71
Source/functions/AbstractionLayers/AbstraktionLayer_Base.h
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71
Source/functions/AbstractionLayers/AbstraktionLayer_Base.h
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#ifndef SOURCE_ABSTRAKTIONLAYER_BASE_H
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#define SOURCE_ABSTRAKTIONLAYER_BASE_H
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#include <map>
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#include <vector>
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#include "../../header/solve.h"
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#include "../../header/input.h"
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using namespace std;
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typedef map<Part*, float> qualityVector;
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/*
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* Die Logik mit der Template-Basisklasse und den abgeleiteten Layern kam mit der Idee, dass die Layer
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* nicht auf die Layer-Eigenschaften der anderen Layer zugreifen können, da die mit friend geschützt sind.
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* Ansonsten könnte man auch verschiedene Objekte der Template Basisklasse erstellen
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*/
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/**
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* @brief template base class for all different layers
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* @tparam T template parameter which should be the property class of the layer
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*/
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template<typename T>
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class AbstraktionLayer_Base
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{
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public:
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/**
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* @brief pure virtual method for the pre processing of the layer
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* @param [in] partArray - References of all Parts, in which the properties of the Layer will be written
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*/
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virtual void PreProcessing(const vector<Part*>* partArray) = 0;
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/**
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* @brief pure virtual method for the quality evaluation of the layer
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* @param [in] constraintCoordinate - Coordinate where the quality should evaluate for each given part
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* @param [in/out] qualityVector - References of all parts with the quality of their quality to fit in the given coordinate
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* @return Boolean if the quality was calculated right or not
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*/
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virtual bool EvalueteQuality (const coor constraintCoordinate, qualityVector& qVector) = 0;
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/**
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* @brief pure virtual method which sets the constraint on the given Coordinate in the m_constraintMatrix
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* This function will be called from main for all layers
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* @param [in] constraintCoordinate - Coordinate where the constraint should be placed
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* @param [in] constraint - constraint which should be placed
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* @return Boolean if the constraint was set or a failure happened
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*/
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virtual bool SetConstraintOnPosition(const coor constraintCoordinate, const T constraint) = 0;
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/**
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* @brief pure virtual method which remove the constraint on the given Coordinate of the m_constraintMatrix
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* This function will be called from main for all layers
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* @param [in] constraintCoordinate - Coordinate where the constraint should be removed
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* @return Boolean if the remove was successfull or failed
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*/
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virtual bool RemoveConstraintOnPosition(const coor constraintCoordinate) = 0;
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/**
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* @brief virtual method to initialise the m_constraintMatrix to a given size
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* @param [in] collumns - Wished collumns of the m_constraintMatrix
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* @param [in] rows - Wished rows of the m_constraintMatrix
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*/
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virtual void InitialiseConstraintMatrixSize(const int32_t collumns, const int32_t rows)
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{
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m_constraintMatrix = vector<vector<T>>(collumns, vector<T>(rows));
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}
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vector<vector<T>> m_constraintMatrix; //!<-- Matrix where the constraints of the layer will be saved
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};
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#endif //SOURCE_ABSTRAKTIONLAYER_BASE_H
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