created Preprocessing check if true
deactivate in header.h
This commit is contained in:
		@@ -1,7 +1,3 @@
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//
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// Created by mpapa on 05.12.2017.
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//
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#include "AbstractionLayer_1.h"
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#include "../../../header.h"
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#include <iostream>
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@@ -13,6 +9,7 @@ bool AbstractionLayer_1::PreProcessing(coor mySize,  const vector<Part*>* partAr
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    const vector<Part*>& ref_partArray = *partArray;
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    analyseParts analyse(mySize.row*mySize.col);
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    Part buf;
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    int PSum=0;
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    int iterator=0;
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    if(!analyse.getImages())
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    {
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@@ -23,7 +20,8 @@ bool AbstractionLayer_1::PreProcessing(coor mySize,  const vector<Part*>* partAr
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        //TODO rows and cols
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        for(int i = 0; i < mySize.row*mySize.col; i++)
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        {
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            unsigned char poempel = analyse.getTabs(i);;
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            unsigned char poempel = analyse.getTabs(i);
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            PSum+=PoempelSum(poempel); //preprocess correct check
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            for (int j=0;j<4;j++)
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            {
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                ref_partArray[iterator]->m_a1.m_connections=poempel;
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@@ -32,10 +30,12 @@ bool AbstractionLayer_1::PreProcessing(coor mySize,  const vector<Part*>* partAr
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            }
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        }
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    if(PREPRO_CHECK && PSum)
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        return false;
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    //Zugriff auf den vector mit den einzelnen teilen: part[0].getConnenctions() entspricht pömpel von bild 0.jpg und liefert ein unsigned char, poempl Belegung wie ausgemacht
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    InitialiseConstraintMatrixSize(mySize.col+2, mySize.row+2); //col row switched in this function
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    setEdgeZero();
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@@ -43,6 +43,33 @@ bool AbstractionLayer_1::PreProcessing(coor mySize,  const vector<Part*>* partAr
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    return true;
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}
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int AbstractionLayer_1::PoempelSum(uint8_t constraint)
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{
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    int PoempelSum=0;
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    if((constraint & 0b11000000)==0b01000000)
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        PoempelSum--;
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    else if((constraint & 0b11000000)==0b10000000)
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        PoempelSum++;
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    if((constraint & 0b00110000)==0b00010000)
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        PoempelSum--;
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    else if((constraint & 0b00110000)==0b00100000)
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        PoempelSum++;
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    if((constraint & 0b00001100)==0b00000100)
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        PoempelSum--;
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    else if((constraint & 0b00001100)==0b00001000)
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        PoempelSum++;
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    if((constraint & 0b00000011)==0b00000001)
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        PoempelSum--;
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    else if((constraint & 0b00000011)==0b00000010)
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        PoempelSum++;
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    return PoempelSum;
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}
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//it through qualityVector and removes all that do not trigger PlaceOfPartGood
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bool AbstractionLayer_1::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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@@ -55,6 +55,7 @@ public:
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    void shift(uint8_t& Part, int shifts);
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    void setEdgeZero();
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    int PoempelSum(uint8_t constraint);
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    void CreateRandomPuzzle();
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    qualityVector returnInBox(vector<Part>& PuzzleBox);
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@@ -1,6 +1,3 @@
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//
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// Created by Raphael Maenle on 21/12/2017.
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//
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#include "../../header/solve.h"
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#include "../../header/input.h"
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@@ -7,6 +7,7 @@
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#include <algorithm>
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#include <random>
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#define PREPRO_CHECK false
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using namespace std;
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#include "header/input.h"
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@@ -44,8 +44,9 @@ public:
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    bool PreProcessing()
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    {
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        createBox(); createp_box();
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        dp.PreProcessing({cols,rows}, nullptr);
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        a1.PreProcessing({cols,rows}, &p_myBox);
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        if(!dp.PreProcessing({cols,rows}, nullptr))  return false;
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        if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
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        return true;
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    }
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