generating "Random" Pieces from picture source now
rgb values stored as double in the piece base class. this is bound to change once other group has expanded piece base class.
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@ -3,6 +3,10 @@
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class Part
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{
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public:
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double r;
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double g;
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double b;
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Part(): connections(0){}
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~Part() {}
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uint8_t getConnections() const
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@ -13,4 +17,6 @@ public:
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private:
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uint8_t connections;
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};
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@ -1,6 +1,10 @@
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#include <vector>
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#include <iostream>
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#include <opencv2/highgui/highgui.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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using namespace std;
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class PuzzlePiece: public Part
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{
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public:
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@ -114,8 +118,10 @@ class randomBox: public Puzzle
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public:
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randomBox(unsigned int m, unsigned int n) : Puzzle(m,n) {srand(time(0));} //passed m n to puzzle constructor
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void createRandomPuzzle();
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void createRandomAbstraction1();
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void createRandomAbstraction2();
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void putAllIntoBox();
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vector<PuzzlePiece> shuffle();
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void printBox();
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@ -157,24 +163,11 @@ private:
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static int randomed;
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};
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class BoxClassify
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{
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vector<PuzzlePiece*> p_Box;
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vector<vector<PuzzlePiece*>> ab1class;
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};
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int LogEntry::randomed(0);
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unsigned int PuzzlePiece::idcount(0);
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void printBox(vector<PuzzlePiece> myBox);
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vector<PuzzlePiece> createBox(unsigned int m, unsigned int n);
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vector<PuzzlePiece> createBox(coor myCoor);
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void numerateBox(vector<PuzzlePiece>& myBox);
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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coor calculateFirstCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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void abstractionlayer0solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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