added color check
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#include "AbstractionLayer_ColorMatching.h"
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#include "../../../header.h"
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#include <iostream>
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#include <bitset>
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bool AbstractionLayer_ColorMatching::PreProcessing(coor mySize, const vector<Part*>* partArray) {
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InitialiseConstraintMatrixSize(mySize.col, mySize.row); //col row switched in this function
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//**Get color for constraint matrix**//
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Mat puzzle = imread("puzzle1.jpg", IMREAD_COLOR); // Read the picture of the puzzle
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if (puzzle.empty()) // Check for invalid input
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{
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cout << "Could not open or find the image" << std::endl;
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return -1;
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}
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int width = puzzle.size().width;
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int height = puzzle.size().height;
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int X = width / mySize.col;
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int Y = height / mySize.row;
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for (int r = 0; r < mySize.row; r++) {
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for (int c = 0; c < mySize.col; c++) {
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Mat ExtPart = puzzle(CvRect(c*X, r*Y, X, Y));
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// crop image to ROI
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Mat ExtPartCropped = ExtPart(
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Rect(ExtPart.size().width / 3, ExtPart.size().height / 3, ExtPart.size().width / 3,
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ExtPart.size().height / 3));
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// Create a new matrix to hold the HSV image
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Mat HSVExtPart;
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// convert RGB image to HSV
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cvtColor(ExtPartCropped, HSVExtPart, CV_BGR2HSV);
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//namedWindow("ExtPartCropped", WINDOW_AUTOSIZE); // Create a window for display.
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//imshow("ExtPartCropped", ExtPartCropped);
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//waitKey(0); // Wait for a keystroke in the window
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vector<Mat> hsv_planes_ext;
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split(HSVExtPart, hsv_planes_ext);
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Scalar tempHue_ext = mean(hsv_planes_ext[0]);
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Scalar tempSaturation_ext = mean(hsv_planes_ext[1]);
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Scalar tempValue_ext = mean(hsv_planes_ext[2]);
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//cout << "Hue: " << tempHue_ext.val[0] << endl;
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//cout << "Saturation: " << tempSaturation_ext.val[0] << endl;
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//cout << "Value: " << tempValue_ext.val[0] << endl;
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m_constraintMatrix[c][r].m_centerColor.h = tempHue_ext.val[0];
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m_constraintMatrix[c][r].m_centerColor.s = tempSaturation_ext.val[0];
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m_constraintMatrix[c][r].m_centerColor.v = tempSaturation_ext.val[0];
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//**********************************************************//
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}
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}
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//**Get color of all parts**//
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const vector<Part *> &ref_partArray = *partArray;
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int iterator = 0;
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for(int count =0;count< mySize.row*mySize.col*4;count++)// multiplied by 4 for all rotations
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{
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Scalar tempHue, tempSaturation, tempValue;
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if(count%4) {
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char name[100];
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sprintf(name, PATH, count);
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Mat Part = imread(name, 1);
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if (!Part.data) {
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cerr << "Could not open or find the image" << endl;
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return -1;
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}
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Mat PartCropped = Part(Rect(Part.size().width / 3, Part.size().height / 3, Part.size().width / 3,
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Part.size().height / 3));
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//namedWindow("PartCropped", WINDOW_AUTOSIZE); // Create a window for display.
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//imshow("PartCropped", PartCropped);
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//waitKey(0); // Wait for a keystroke in the window
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// Create a new matrix to hold the HSV image
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Mat HSVPart;
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// convert RGB image to HSV
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cvtColor(PartCropped, HSVPart, CV_BGR2HSV);
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vector<Mat> hsv_planes;
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split(HSVPart, hsv_planes);
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tempHue = mean(hsv_planes[0]);
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tempSaturation = mean(hsv_planes[1]);
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tempValue = mean(hsv_planes[2]);
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//cout << "Hue: " << tempHue.val[0] << endl;
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//cout << "Saturation: " << tempSaturation.val[0] << endl;
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//cout << "Value: " << tempValue.val[0] << endl;
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}
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ref_partArray[iterator]->m_acm.m_centerColor.h = tempHue.val[0];
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ref_partArray[iterator]->m_acm.m_centerColor.s = tempSaturation.val[1];
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ref_partArray[iterator]->m_acm.m_centerColor.v = tempValue.val[2];
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iterator ++;
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}
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return true;
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}
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bool AbstractionLayer_ColorMatching::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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for(int i = 0;i<qVector.size();i++)
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{
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float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_acm.m_partColor);
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qVector[i].first = value;
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}
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}
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float AbstractionLayer_ColorMatching::PlaceOfPartGood(coor myCoor, HSV myPart)
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{
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//Hue max 360°
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if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h >= 180)
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{
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return 1-abs((m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h-myPart.h)
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/m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h);
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}
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else if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h < 180)
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{
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return 1-((myPart.h-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h)
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/(360-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h));
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}
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}
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#ifndef SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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#define SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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#include "AbstractionLayer_ColorMatching_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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//#include <utility>
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#include <vector>
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#include <iostream>
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//#include <bitset>
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//#include <random>
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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//#include <cstdio>
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//#include <cstdlib>
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#include <cmath>
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#ifdef _WIN32
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//#define PATH "..\\..\\..\\pieces\\%04d.jpg"
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#elif defined __unix__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#elif defined __APPLE__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#endif
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using namespace std;
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using namespace cv;
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class AbstractionLayer_ColorMatching : public AbstractionLayer_Base<AbstractionLayer_ColorMatching_Properties>
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{
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public:
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bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_ColorMatching_Properties constraint){}
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bool RemoveConstraintOnPosition(const coor constraintCoordinate){}
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float PlaceOfPartGood(coor myCoor, HSV myPart);
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qualityVector returnInBox(vector<Part>& PuzzleBox);
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private:
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};
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#endif //SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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@ -0,0 +1,30 @@
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#ifndef SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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#define SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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#include <stdint.h>
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class HSV
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{
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public:
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HSV(): h(0.0), s(0.0), v(0.0){}
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double h, s,v;
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};
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class AbstractionLayer_ColorMatching_Properties
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{
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public:
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AbstractionLayer_ColorMatching_Properties() {}
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private:
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HSV m_centerColor;
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HSV m_partColor;
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friend class AbstractionLayer_ColorMatching;
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};
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#endif //SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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