added color check

This commit is contained in:
Raphael Maenle
2018-01-27 16:27:06 +01:00
parent e906b63dc1
commit 9cd267bc7d
8 changed files with 229 additions and 12 deletions

View File

@ -68,6 +68,7 @@ void Puzzle::removeConstrains(coor removeCoordinates)
this->a1.RemoveConstraintOnPosition(removeCoordinates);
this->a3.RemoveConstraintOnPosition(removeCoordinates);
this->a4.RemoveConstraintOnPosition(removeCoordinates);
this->acm.RemoveConstraintOnPosition(removeCoordinates);
//TODO!! Add other layer remove here
}
void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
@ -85,6 +86,9 @@ void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
//a4
this->a4.SetConstraintOnPosition(setConstraints,constraintPiece->m_a4);
//a2
this->acm.SetConstraintOnPosition(setConstraints,constraintPiece->m_acm);
//TODO!! Add other layer remove here
}

View File

@ -80,13 +80,17 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
break;
case 1://SURFFeature
case 2://SURFFeature
// return;
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 2://poempelposition
case 3://poempelposition
return;
puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 1://color
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case -1://random
setsolution(log,puzzleMat);
return;
@ -116,11 +120,6 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
if(log.back().myCoor.col==32 && log.back().myCoor.row==16)
{
puzzleMat.resultImage(log);
waitKey(0);
}
}
bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
@ -141,9 +140,9 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
//remove similar in log
//Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
//puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
//TODO reprogram similar removal to allow multilayer tracking
if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
{
@ -224,13 +223,11 @@ float capLogElements(vector<LogEntry>& log)
newid = id;
}
}
// if(log.back().abstractionLevel==0)
if(log.back().abstractionLevel==0)
cut(log,newid);
vectorsizeAfter = log.back().PieceCollector.size();
destroyed = ((double)vectorsizeBefore - (double)vectorsizeAfter) / (double)vectorsizeBefore;
if(log.back().abstractionLevel==1 && destroyed)
cerr << "destroyed something!" << endl;
return (float)sqrt(destroyed*maxdiff);