added color check

This commit is contained in:
Raphael Maenle 2018-01-27 16:27:06 +01:00
parent e906b63dc1
commit 9cd267bc7d
8 changed files with 229 additions and 12 deletions

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@ -12,6 +12,7 @@ set(SOURCE_FILES
functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp
functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.cpp functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.cpp
functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.cpp functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.cpp
functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching.cpp
functions/AbstractionLayers/DestructionPower/DestructionPower.cpp functions/AbstractionLayers/DestructionPower/DestructionPower.cpp
header/solve.h header/solve.h
header/input.h header/input.h

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@ -0,0 +1,134 @@
#include "AbstractionLayer_ColorMatching.h"
#include "../../../header.h"
#include <iostream>
#include <bitset>
bool AbstractionLayer_ColorMatching::PreProcessing(coor mySize, const vector<Part*>* partArray) {
InitialiseConstraintMatrixSize(mySize.col, mySize.row); //col row switched in this function
//**Get color for constraint matrix**//
Mat puzzle = imread("puzzle1.jpg", IMREAD_COLOR); // Read the picture of the puzzle
if (puzzle.empty()) // Check for invalid input
{
cout << "Could not open or find the image" << std::endl;
return -1;
}
int width = puzzle.size().width;
int height = puzzle.size().height;
int X = width / mySize.col;
int Y = height / mySize.row;
for (int r = 0; r < mySize.row; r++) {
for (int c = 0; c < mySize.col; c++) {
Mat ExtPart = puzzle(CvRect(c*X, r*Y, X, Y));
// crop image to ROI
Mat ExtPartCropped = ExtPart(
Rect(ExtPart.size().width / 3, ExtPart.size().height / 3, ExtPart.size().width / 3,
ExtPart.size().height / 3));
// Create a new matrix to hold the HSV image
Mat HSVExtPart;
// convert RGB image to HSV
cvtColor(ExtPartCropped, HSVExtPart, CV_BGR2HSV);
//namedWindow("ExtPartCropped", WINDOW_AUTOSIZE); // Create a window for display.
//imshow("ExtPartCropped", ExtPartCropped);
//waitKey(0); // Wait for a keystroke in the window
vector<Mat> hsv_planes_ext;
split(HSVExtPart, hsv_planes_ext);
Scalar tempHue_ext = mean(hsv_planes_ext[0]);
Scalar tempSaturation_ext = mean(hsv_planes_ext[1]);
Scalar tempValue_ext = mean(hsv_planes_ext[2]);
//cout << "Hue: " << tempHue_ext.val[0] << endl;
//cout << "Saturation: " << tempSaturation_ext.val[0] << endl;
//cout << "Value: " << tempValue_ext.val[0] << endl;
m_constraintMatrix[c][r].m_centerColor.h = tempHue_ext.val[0];
m_constraintMatrix[c][r].m_centerColor.s = tempSaturation_ext.val[0];
m_constraintMatrix[c][r].m_centerColor.v = tempSaturation_ext.val[0];
//**********************************************************//
}
}
//**Get color of all parts**//
const vector<Part *> &ref_partArray = *partArray;
int iterator = 0;
for(int count =0;count< mySize.row*mySize.col*4;count++)// multiplied by 4 for all rotations
{
Scalar tempHue, tempSaturation, tempValue;
if(count%4) {
char name[100];
sprintf(name, PATH, count);
Mat Part = imread(name, 1);
if (!Part.data) {
cerr << "Could not open or find the image" << endl;
return -1;
}
Mat PartCropped = Part(Rect(Part.size().width / 3, Part.size().height / 3, Part.size().width / 3,
Part.size().height / 3));
//namedWindow("PartCropped", WINDOW_AUTOSIZE); // Create a window for display.
//imshow("PartCropped", PartCropped);
//waitKey(0); // Wait for a keystroke in the window
// Create a new matrix to hold the HSV image
Mat HSVPart;
// convert RGB image to HSV
cvtColor(PartCropped, HSVPart, CV_BGR2HSV);
vector<Mat> hsv_planes;
split(HSVPart, hsv_planes);
tempHue = mean(hsv_planes[0]);
tempSaturation = mean(hsv_planes[1]);
tempValue = mean(hsv_planes[2]);
//cout << "Hue: " << tempHue.val[0] << endl;
//cout << "Saturation: " << tempSaturation.val[0] << endl;
//cout << "Value: " << tempValue.val[0] << endl;
}
ref_partArray[iterator]->m_acm.m_centerColor.h = tempHue.val[0];
ref_partArray[iterator]->m_acm.m_centerColor.s = tempSaturation.val[1];
ref_partArray[iterator]->m_acm.m_centerColor.v = tempValue.val[2];
iterator ++;
}
return true;
}
bool AbstractionLayer_ColorMatching::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
{
for(int i = 0;i<qVector.size();i++)
{
float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_acm.m_partColor);
qVector[i].first = value;
}
}
float AbstractionLayer_ColorMatching::PlaceOfPartGood(coor myCoor, HSV myPart)
{
//Hue max 360°
if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h >= 180)
{
return 1-abs((m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h-myPart.h)
/m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h);
}
else if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h < 180)
{
return 1-((myPart.h-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h)
/(360-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h));
}
}

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@ -0,0 +1,47 @@
#ifndef SOURCE_ABSTRACTIONLAYER_ColorMatching_H
#define SOURCE_ABSTRACTIONLAYER_ColorMatching_H
#include "AbstractionLayer_ColorMatching_Properties.h"
#include "../AbstraktionLayer_Base.h"
//#include <utility>
#include <vector>
#include <iostream>
//#include <bitset>
//#include <random>
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
//#include <cstdio>
//#include <cstdlib>
#include <cmath>
#ifdef _WIN32
//#define PATH "..\\..\\..\\pieces\\%04d.jpg"
#elif defined __unix__
#define PATH "..//..//..//pieces//%04d.jpg"
#elif defined __APPLE__
#define PATH "..//..//..//pieces//%04d.jpg"
#endif
using namespace std;
using namespace cv;
class AbstractionLayer_ColorMatching : public AbstractionLayer_Base<AbstractionLayer_ColorMatching_Properties>
{
public:
bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_ColorMatching_Properties constraint){}
bool RemoveConstraintOnPosition(const coor constraintCoordinate){}
float PlaceOfPartGood(coor myCoor, HSV myPart);
qualityVector returnInBox(vector<Part>& PuzzleBox);
private:
};
#endif //SOURCE_ABSTRACTIONLAYER_ColorMatching_H

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@ -0,0 +1,30 @@
#ifndef SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
#define SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
#include <stdint.h>
class HSV
{
public:
HSV(): h(0.0), s(0.0), v(0.0){}
double h, s,v;
};
class AbstractionLayer_ColorMatching_Properties
{
public:
AbstractionLayer_ColorMatching_Properties() {}
private:
HSV m_centerColor;
HSV m_partColor;
friend class AbstractionLayer_ColorMatching;
};
#endif //SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H

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@ -68,6 +68,7 @@ void Puzzle::removeConstrains(coor removeCoordinates)
this->a1.RemoveConstraintOnPosition(removeCoordinates); this->a1.RemoveConstraintOnPosition(removeCoordinates);
this->a3.RemoveConstraintOnPosition(removeCoordinates); this->a3.RemoveConstraintOnPosition(removeCoordinates);
this->a4.RemoveConstraintOnPosition(removeCoordinates); this->a4.RemoveConstraintOnPosition(removeCoordinates);
this->acm.RemoveConstraintOnPosition(removeCoordinates);
//TODO!! Add other layer remove here //TODO!! Add other layer remove here
} }
void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece) void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
@ -85,6 +86,9 @@ void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
//a4 //a4
this->a4.SetConstraintOnPosition(setConstraints,constraintPiece->m_a4); this->a4.SetConstraintOnPosition(setConstraints,constraintPiece->m_a4);
//a2
this->acm.SetConstraintOnPosition(setConstraints,constraintPiece->m_acm);
//TODO!! Add other layer remove here //TODO!! Add other layer remove here
} }

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@ -80,13 +80,17 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector); //puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
break; break;
case 1://SURFFeature case 2://SURFFeature
// return; // return;
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break; break;
case 2://poempelposition case 3://poempelposition
return;
puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector); puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break; break;
case 1://color
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case -1://random case -1://random
setsolution(log,puzzleMat); setsolution(log,puzzleMat);
return; return;
@ -116,11 +120,6 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second); puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl; cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl; //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
if(log.back().myCoor.col==32 && log.back().myCoor.row==16)
{
puzzleMat.resultImage(log);
waitKey(0);
}
} }
bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat) bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
@ -141,9 +140,9 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
//remove similar in log //remove similar in log
//Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
//puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
//TODO reprogram similar removal to allow multilayer tracking //TODO reprogram similar removal to allow multilayer tracking
if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
{ {
@ -224,13 +223,11 @@ float capLogElements(vector<LogEntry>& log)
newid = id; newid = id;
} }
} }
// if(log.back().abstractionLevel==0) if(log.back().abstractionLevel==0)
cut(log,newid); cut(log,newid);
vectorsizeAfter = log.back().PieceCollector.size(); vectorsizeAfter = log.back().PieceCollector.size();
destroyed = ((double)vectorsizeBefore - (double)vectorsizeAfter) / (double)vectorsizeBefore; destroyed = ((double)vectorsizeBefore - (double)vectorsizeAfter) / (double)vectorsizeBefore;
if(log.back().abstractionLevel==1 && destroyed)
cerr << "destroyed something!" << endl;
return (float)sqrt(destroyed*maxdiff); return (float)sqrt(destroyed*maxdiff);

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@ -8,6 +8,7 @@
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h" #include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h" #include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition_Properties.h" #include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition_Properties.h"
#include "../functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching_Properties.h"
#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures_Properties.h" #include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures_Properties.h"
class LayerContainer; class LayerContainer;
@ -45,6 +46,7 @@ public:
AbstractionLayer_1_Properties m_a1; AbstractionLayer_1_Properties m_a1;
AbstractionLayer_PoempelPosition_Properties m_a3; AbstractionLayer_PoempelPosition_Properties m_a3;
AbstractionLayer_SURFFeatures_Properties m_a4; AbstractionLayer_SURFFeatures_Properties m_a4;
AbstractionLayer_ColorMatching_Properties m_acm;
private: private:
int32_t m_partID; int32_t m_partID;
uint8_t m_numOfRotations; uint8_t m_numOfRotations;

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@ -8,6 +8,7 @@
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h" #include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.h" #include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.h"
#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h" #include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h"
#include "../functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h" #include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h"
using namespace std; using namespace std;
@ -58,6 +59,7 @@ public:
AbstractionLayer_1 a1; AbstractionLayer_1 a1;
AbstractionLayer_PoempelPosition a3; AbstractionLayer_PoempelPosition a3;
AbstractionLayer_SURFFeatures a4; AbstractionLayer_SURFFeatures a4;
AbstractionLayer_ColorMatching acm;
void removeConstrains(coor removeCoordinates); void removeConstrains(coor removeCoordinates);
void setConstraints(coor setConstraints, Part *constraintPiece); void setConstraints(coor setConstraints, Part *constraintPiece);