added color check
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e906b63dc1
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@ -12,6 +12,7 @@ set(SOURCE_FILES
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functions/AbstractionLayers/Layer1/AbstractionLayer_1.cpp
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functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.cpp
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functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.cpp
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functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching.cpp
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functions/AbstractionLayers/DestructionPower/DestructionPower.cpp
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header/solve.h
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header/input.h
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@ -0,0 +1,134 @@
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#include "AbstractionLayer_ColorMatching.h"
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#include "../../../header.h"
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#include <iostream>
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#include <bitset>
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bool AbstractionLayer_ColorMatching::PreProcessing(coor mySize, const vector<Part*>* partArray) {
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InitialiseConstraintMatrixSize(mySize.col, mySize.row); //col row switched in this function
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//**Get color for constraint matrix**//
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Mat puzzle = imread("puzzle1.jpg", IMREAD_COLOR); // Read the picture of the puzzle
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if (puzzle.empty()) // Check for invalid input
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{
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cout << "Could not open or find the image" << std::endl;
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return -1;
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}
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int width = puzzle.size().width;
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int height = puzzle.size().height;
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int X = width / mySize.col;
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int Y = height / mySize.row;
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for (int r = 0; r < mySize.row; r++) {
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for (int c = 0; c < mySize.col; c++) {
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Mat ExtPart = puzzle(CvRect(c*X, r*Y, X, Y));
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// crop image to ROI
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Mat ExtPartCropped = ExtPart(
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Rect(ExtPart.size().width / 3, ExtPart.size().height / 3, ExtPart.size().width / 3,
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ExtPart.size().height / 3));
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// Create a new matrix to hold the HSV image
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Mat HSVExtPart;
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// convert RGB image to HSV
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cvtColor(ExtPartCropped, HSVExtPart, CV_BGR2HSV);
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//namedWindow("ExtPartCropped", WINDOW_AUTOSIZE); // Create a window for display.
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//imshow("ExtPartCropped", ExtPartCropped);
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//waitKey(0); // Wait for a keystroke in the window
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vector<Mat> hsv_planes_ext;
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split(HSVExtPart, hsv_planes_ext);
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Scalar tempHue_ext = mean(hsv_planes_ext[0]);
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Scalar tempSaturation_ext = mean(hsv_planes_ext[1]);
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Scalar tempValue_ext = mean(hsv_planes_ext[2]);
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//cout << "Hue: " << tempHue_ext.val[0] << endl;
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//cout << "Saturation: " << tempSaturation_ext.val[0] << endl;
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//cout << "Value: " << tempValue_ext.val[0] << endl;
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m_constraintMatrix[c][r].m_centerColor.h = tempHue_ext.val[0];
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m_constraintMatrix[c][r].m_centerColor.s = tempSaturation_ext.val[0];
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m_constraintMatrix[c][r].m_centerColor.v = tempSaturation_ext.val[0];
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//**********************************************************//
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}
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}
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//**Get color of all parts**//
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const vector<Part *> &ref_partArray = *partArray;
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int iterator = 0;
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for(int count =0;count< mySize.row*mySize.col*4;count++)// multiplied by 4 for all rotations
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{
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Scalar tempHue, tempSaturation, tempValue;
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if(count%4) {
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char name[100];
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sprintf(name, PATH, count);
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Mat Part = imread(name, 1);
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if (!Part.data) {
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cerr << "Could not open or find the image" << endl;
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return -1;
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}
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Mat PartCropped = Part(Rect(Part.size().width / 3, Part.size().height / 3, Part.size().width / 3,
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Part.size().height / 3));
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//namedWindow("PartCropped", WINDOW_AUTOSIZE); // Create a window for display.
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//imshow("PartCropped", PartCropped);
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//waitKey(0); // Wait for a keystroke in the window
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// Create a new matrix to hold the HSV image
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Mat HSVPart;
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// convert RGB image to HSV
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cvtColor(PartCropped, HSVPart, CV_BGR2HSV);
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vector<Mat> hsv_planes;
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split(HSVPart, hsv_planes);
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tempHue = mean(hsv_planes[0]);
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tempSaturation = mean(hsv_planes[1]);
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tempValue = mean(hsv_planes[2]);
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//cout << "Hue: " << tempHue.val[0] << endl;
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//cout << "Saturation: " << tempSaturation.val[0] << endl;
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//cout << "Value: " << tempValue.val[0] << endl;
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}
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ref_partArray[iterator]->m_acm.m_centerColor.h = tempHue.val[0];
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ref_partArray[iterator]->m_acm.m_centerColor.s = tempSaturation.val[1];
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ref_partArray[iterator]->m_acm.m_centerColor.v = tempValue.val[2];
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iterator ++;
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}
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return true;
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}
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bool AbstractionLayer_ColorMatching::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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for(int i = 0;i<qVector.size();i++)
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{
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float value = PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_acm.m_partColor);
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qVector[i].first = value;
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}
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}
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float AbstractionLayer_ColorMatching::PlaceOfPartGood(coor myCoor, HSV myPart)
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{
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//Hue max 360°
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if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h >= 180)
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{
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return 1-abs((m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h-myPart.h)
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/m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h);
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}
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else if(m_constraintMatrix[myCoor.col][myCoor.row].m_partColor.h < 180)
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{
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return 1-((myPart.h-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h)
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/(360-m_constraintMatrix[myCoor.col][myCoor.row].m_centerColor.h));
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}
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}
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@ -0,0 +1,47 @@
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#ifndef SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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#define SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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#include "AbstractionLayer_ColorMatching_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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//#include <utility>
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#include <vector>
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#include <iostream>
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//#include <bitset>
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//#include <random>
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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//#include <cstdio>
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//#include <cstdlib>
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#include <cmath>
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#ifdef _WIN32
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//#define PATH "..\\..\\..\\pieces\\%04d.jpg"
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#elif defined __unix__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#elif defined __APPLE__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#endif
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using namespace std;
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using namespace cv;
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class AbstractionLayer_ColorMatching : public AbstractionLayer_Base<AbstractionLayer_ColorMatching_Properties>
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{
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public:
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bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_ColorMatching_Properties constraint){}
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bool RemoveConstraintOnPosition(const coor constraintCoordinate){}
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float PlaceOfPartGood(coor myCoor, HSV myPart);
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qualityVector returnInBox(vector<Part>& PuzzleBox);
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private:
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};
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#endif //SOURCE_ABSTRACTIONLAYER_ColorMatching_H
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@ -0,0 +1,30 @@
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#ifndef SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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#define SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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#include <stdint.h>
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class HSV
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{
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public:
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HSV(): h(0.0), s(0.0), v(0.0){}
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double h, s,v;
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};
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class AbstractionLayer_ColorMatching_Properties
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{
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public:
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AbstractionLayer_ColorMatching_Properties() {}
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private:
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HSV m_centerColor;
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HSV m_partColor;
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friend class AbstractionLayer_ColorMatching;
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};
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#endif //SOURCE_ABSTRACTIONLAYER_COLORMATCHING_H
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@ -68,6 +68,7 @@ void Puzzle::removeConstrains(coor removeCoordinates)
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this->a1.RemoveConstraintOnPosition(removeCoordinates);
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this->a3.RemoveConstraintOnPosition(removeCoordinates);
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this->a4.RemoveConstraintOnPosition(removeCoordinates);
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this->acm.RemoveConstraintOnPosition(removeCoordinates);
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//TODO!! Add other layer remove here
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}
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void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
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@ -85,6 +86,9 @@ void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
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//a4
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this->a4.SetConstraintOnPosition(setConstraints,constraintPiece->m_a4);
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//a2
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this->acm.SetConstraintOnPosition(setConstraints,constraintPiece->m_acm);
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//TODO!! Add other layer remove here
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}
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@ -80,13 +80,17 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
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puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
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break;
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case 1://SURFFeature
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case 2://SURFFeature
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// return;
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puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case 2://poempelposition
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case 3://poempelposition
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return;
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puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case 1://color
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puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case -1://random
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setsolution(log,puzzleMat);
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return;
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@ -116,11 +120,6 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
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puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
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cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
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//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
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if(log.back().myCoor.col==32 && log.back().myCoor.row==16)
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{
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puzzleMat.resultImage(log);
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waitKey(0);
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}
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}
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bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
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@ -141,9 +140,9 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
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//remove similar in log
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//Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
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Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
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log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
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//puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
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puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
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//TODO reprogram similar removal to allow multilayer tracking
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if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
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{
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@ -224,13 +223,11 @@ float capLogElements(vector<LogEntry>& log)
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newid = id;
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}
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}
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// if(log.back().abstractionLevel==0)
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if(log.back().abstractionLevel==0)
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cut(log,newid);
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vectorsizeAfter = log.back().PieceCollector.size();
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destroyed = ((double)vectorsizeBefore - (double)vectorsizeAfter) / (double)vectorsizeBefore;
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if(log.back().abstractionLevel==1 && destroyed)
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cerr << "destroyed something!" << endl;
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return (float)sqrt(destroyed*maxdiff);
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@ -8,6 +8,7 @@
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
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#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition_Properties.h"
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#include "../functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching_Properties.h"
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#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures_Properties.h"
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class LayerContainer;
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@ -45,6 +46,7 @@ public:
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AbstractionLayer_1_Properties m_a1;
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AbstractionLayer_PoempelPosition_Properties m_a3;
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AbstractionLayer_SURFFeatures_Properties m_a4;
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AbstractionLayer_ColorMatching_Properties m_acm;
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private:
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int32_t m_partID;
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uint8_t m_numOfRotations;
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@ -8,6 +8,7 @@
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
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#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.h"
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#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h"
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#include "../functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h"
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using namespace std;
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@ -58,6 +59,7 @@ public:
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AbstractionLayer_1 a1;
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AbstractionLayer_PoempelPosition a3;
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AbstractionLayer_SURFFeatures a4;
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AbstractionLayer_ColorMatching acm;
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void removeConstrains(coor removeCoordinates);
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void setConstraints(coor setConstraints, Part *constraintPiece);
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