Layer Poempl and SURF working together
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@ -78,12 +78,12 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
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switch(log.back().abstractionLevel)
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{
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case 0://pömpel
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puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
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break;
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case 1://poempelposition
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return;
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puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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// return;
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puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case 4://SURFFeature
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break;
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@ -44,8 +44,8 @@ public:
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bool PreProcessing()
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{
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createBox(); createp_box();
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// if(!dp.PreProcessing({cols,rows}, nullptr)) return false;
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// if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
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if(!dp.PreProcessing({cols,rows}, nullptr)) return false;
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if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
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// if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;
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if(!a4.PreProcessing({cols,rows}, &p_myBox)) return false;
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