Segmentation error fixed
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@@ -73,7 +73,7 @@ void solve(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat)
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switch(log.back().abstractionLevel)
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{
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case 1:
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puzzleMat.a1->EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
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puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
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break;
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default:
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